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Fix the captive module from creating attributes when not needed (#4213)
* Fix default values Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered * Add parentheses to avoid conversion
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@ -11,7 +11,7 @@ class Cfg3DEN {
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expression = QUOTE(if (_value) then {[ARR_3(objNull,[_this],true)] call FUNC(moduleHandcuffed)});
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expression = QUOTE(if (_value) then {[ARR_3(objNull,[_this],true)] call FUNC(moduleHandcuffed)});
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typeName = "BOOL";
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typeName = "BOOL";
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condition = "objectBrain";
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condition = "objectBrain";
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defaultValue = false;
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defaultValue = "(false)";
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};
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};
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class ace_isSurrendered {
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class ace_isSurrendered {
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property = QUOTE(ace_isSurrendered);
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property = QUOTE(ace_isSurrendered);
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@ -21,7 +21,7 @@ class Cfg3DEN {
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expression = QUOTE(if (_value) then {[ARR_3(objNull,[_this],true)] call FUNC(moduleSurrender)});
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expression = QUOTE(if (_value) then {[ARR_3(objNull,[_this],true)] call FUNC(moduleSurrender)});
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typeName = "BOOL";
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typeName = "BOOL";
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condition = "objectBrain";
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condition = "objectBrain";
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defaultValue = false;
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defaultValue = "(false)";
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};
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};
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};
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};
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};
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};
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