Comment & documentation spelling and grammar improved

This commit is contained in:
lambdatiger 2024-01-15 14:39:41 -06:00
parent a0812371c9
commit ff462333cb
8 changed files with 15 additions and 15 deletions

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@ -29,7 +29,7 @@ if (_isSidePlayer) then {
} else { } else {
GVAR(dev_trackLines) set [getObjectID _projectile, [[getposATL _projectile], [1, 0, 0, 1]]]; GVAR(dev_trackLines) set [getObjectID _projectile, [[getposATL _projectile], [1, 0, 0, 1]]];
}; };
// eventhandler to track round and cleanup when round is "dead" // event handler to track round and cleanup when round is "dead"
[ [
{ {
if (isGamePaused) exitWith {}; if (isGamePaused) exitWith {};
@ -48,7 +48,7 @@ if (_isSidePlayer) then {
if (!_addProjectileEventHandlers) exitWith {}; if (!_addProjectileEventHandlers) exitWith {};
// Add hitpart eventHandler // Add hitPart eventHandler
_projectile addEventHandler [ _projectile addEventHandler [
"HitPart", "HitPart",
{ {
@ -61,7 +61,7 @@ _projectile addEventHandler [
} }
]; ];
// Add explode eventHandler // Add explode event handler
_projectile addEventHandler [ _projectile addEventHandler [
"Explode", "Explode",
{ {

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@ -1,7 +1,7 @@
#include "..\script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Lambda.Tiger * Author: Lambda.Tiger
* Cleares all dev spheres and traces * Clears all dev spheres and traces
* *
* Arguments: * Arguments:
* None * None

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@ -3,7 +3,7 @@
* Author: Lambda.Tiger, based on fnc_dev_debugAmmo by "ACE-Team" * Author: Lambda.Tiger, based on fnc_dev_debugAmmo by "ACE-Team"
* Dumps all ammo types to see if there's any reason to spawn fragments * Dumps all ammo types to see if there's any reason to spawn fragments
* given hit power and distance. Good for grasping the values used in * given hit power and distance. Good for grasping the values used in
* shouldFrag to cull non-fragementing rounds * shouldFrag to cull non-fragmenting rounds
* *
* Arguments: * Arguments:
* 0: Display rounds that will never frag (power < 5). * 0: Display rounds that will never frag (power < 5).

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@ -1,10 +1,10 @@
#include "..\script_component.hpp" #include "..\script_component.hpp"
/* /*
* Author: Lambda.Tiger * Author: Lambda.Tiger
* Add a hitbox outline to an object * Add a hit box outline to an object
* *
* Arguments: * Arguments:
* 0 Object to draw hitbox <OBJECT>: * 0: Object to draw the hit box of <OBJECT>:
* 1: Add sphere at object origin <BOOL> * 1: Add sphere at object origin <BOOL>
* *
* Return Value: * Return Value:

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@ -4,9 +4,9 @@
* This function adds an object to have it's course tracked (every frame). * This function adds an object to have it's course tracked (every frame).
* *
* Arguments: * Arguments:
* 0: Object to draw hitbox <OBJECT> * 0: Object to draw track OBJECT>
* 1: Color of trace <STRING> * 1: Color of trace <STRING>
* 2: Whether the object is a projectile <BOOL> * 2: Whether the object is a projectile or whether to add projectile EHs <BOOL>
* *
* Return Value: * Return Value:
* None * None
@ -37,7 +37,7 @@ private _colorArray = switch (toLowerANSI _color) do {
}; };
GVAR(dev_trackLines) set [getObjectID _object, [1, [getposATL _object], _colorArray]]; GVAR(dev_trackLines) set [getObjectID _object, [1, [getposATL _object], _colorArray]];
// eventhandler to track round and cleanup when round is "dead" // event handler to track round and cleanup when round is "dead"
[ [
{ {
if (isGamePaused) exitWith {}; if (isGamePaused) exitWith {};
@ -58,7 +58,7 @@ GVAR(dev_trackLines) set [getObjectID _object, [1, [getposATL _object], _colorAr
[_object] [_object]
] call CBA_fnc_addPerFrameHandler; ] call CBA_fnc_addPerFrameHandler;
// Projectile eventhandlers that add spheres and points for more accurate round tracking // Projectile event handlers that add spheres and points for more accurate round tracking
if (!_isProj) exitWith {}; if (!_isProj) exitWith {};
_object addEventHandler [ _object addEventHandler [

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@ -28,7 +28,7 @@ params [
["_shotParents", [objNull, objNull], [[]]] ["_shotParents", [objNull, objNull], [[]]]
]; ];
// Check for vehicle holdoff timeout // Check for vehicle hold-off timeout
private _shotParentVic = _shotParents#0; private _shotParentVic = _shotParents#0;
if (_shotParentVic getVariable [QGVAR(nextFragTime), -1] > CBA_missionTime) exitWith { if (_shotParentVic getVariable [QGVAR(nextFragTime), -1] > CBA_missionTime) exitWith {
TRACE_1("vehicleTimeExit",_shotParentVic); TRACE_1("vehicleTimeExit",_shotParentVic);

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@ -10,7 +10,7 @@
* 2: Maximum range of fragments to calculate <SCALAR> * 2: Maximum range of fragments to calculate <SCALAR>
* 3: Maximum number of fragments to produce <SCALAR> * 3: Maximum number of fragments to produce <SCALAR>
* 4: Types of fragments <ARRAY> * 4: Types of fragments <ARRAY>
* 5: A modified parameter used to calulate whether a framgent hits <SCALAR> * 5: A modified parameter used to calculate whether a fragment hits <SCALAR>
* 6: Shot parent <ARRAY> * 6: Shot parent <ARRAY>
* *
* Return Value: * Return Value:

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@ -42,12 +42,12 @@ if (isArray (configFile >> "cfgAmmo" >> _ammo >> QGVAR(CLASSES))) then {
* GURNEY_C = sqrt(2E) * GURNEY_C = sqrt(2E)
* *
* _chargeMass = 185; - grams of comp-b * _chargeMass = 185; - grams of comp-b
* _metalMass = 210; - grams of fragmentating metal * _metalMass = 210; - grams of metal are accelerated by explosion
* _geometryCoefficient = 3/5; - spherical K factor * _geometryCoefficient = 3/5; - spherical K factor
* _gurneyConstant = 2843; - Gurney constant of comp-b in /ms * _gurneyConstant = 2843; - Gurney constant of comp-b in /ms
* *
* _chargeMass = 429; - grams of tritonal * _chargeMass = 429; - grams of tritonal
* _metalMass = 496; - grams of fragmentating metal * _metalMass = 496; - grams of metal are accelerated by explosion
* _geometryCoefficient = 1/2; - cylindrical K factor * _geometryCoefficient = 1/2; - cylindrical K factor
* _gurneyConstant = 2320; - Gurney constant of tritonal in m/s * _gurneyConstant = 2320; - Gurney constant of tritonal in m/s
* Equation - 0.8 for empirical 80% speed * Equation - 0.8 for empirical 80% speed