Comment & documentation spelling and grammar improved

This commit is contained in:
lambdatiger 2024-01-15 14:39:41 -06:00
parent a0812371c9
commit ff462333cb
8 changed files with 15 additions and 15 deletions

View File

@ -48,7 +48,7 @@ if (_isSidePlayer) then {
if (!_addProjectileEventHandlers) exitWith {};
// Add hitpart eventHandler
// Add hitPart eventHandler
_projectile addEventHandler [
"HitPart",
{
@ -61,7 +61,7 @@ _projectile addEventHandler [
}
];
// Add explode eventHandler
// Add explode event handler
_projectile addEventHandler [
"Explode",
{

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@ -1,7 +1,7 @@
#include "..\script_component.hpp"
/*
* Author: Lambda.Tiger
* Cleares all dev spheres and traces
* Clears all dev spheres and traces
*
* Arguments:
* None

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@ -3,7 +3,7 @@
* Author: Lambda.Tiger, based on fnc_dev_debugAmmo by "ACE-Team"
* Dumps all ammo types to see if there's any reason to spawn fragments
* given hit power and distance. Good for grasping the values used in
* shouldFrag to cull non-fragementing rounds
* shouldFrag to cull non-fragmenting rounds
*
* Arguments:
* 0: Display rounds that will never frag (power < 5).

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@ -4,7 +4,7 @@
* Add a hit box outline to an object
*
* Arguments:
* 0 Object to draw hitbox <OBJECT>:
* 0: Object to draw the hit box of <OBJECT>:
* 1: Add sphere at object origin <BOOL>
*
* Return Value:

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@ -4,9 +4,9 @@
* This function adds an object to have it's course tracked (every frame).
*
* Arguments:
* 0: Object to draw hitbox <OBJECT>
* 0: Object to draw track OBJECT>
* 1: Color of trace <STRING>
* 2: Whether the object is a projectile <BOOL>
* 2: Whether the object is a projectile or whether to add projectile EHs <BOOL>
*
* Return Value:
* None

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@ -28,7 +28,7 @@ params [
["_shotParents", [objNull, objNull], [[]]]
];
// Check for vehicle holdoff timeout
// Check for vehicle hold-off timeout
private _shotParentVic = _shotParents#0;
if (_shotParentVic getVariable [QGVAR(nextFragTime), -1] > CBA_missionTime) exitWith {
TRACE_1("vehicleTimeExit",_shotParentVic);

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@ -10,7 +10,7 @@
* 2: Maximum range of fragments to calculate <SCALAR>
* 3: Maximum number of fragments to produce <SCALAR>
* 4: Types of fragments <ARRAY>
* 5: A modified parameter used to calulate whether a framgent hits <SCALAR>
* 5: A modified parameter used to calculate whether a fragment hits <SCALAR>
* 6: Shot parent <ARRAY>
*
* Return Value:

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@ -42,12 +42,12 @@ if (isArray (configFile >> "cfgAmmo" >> _ammo >> QGVAR(CLASSES))) then {
* GURNEY_C = sqrt(2E)
*
* _chargeMass = 185; - grams of comp-b
* _metalMass = 210; - grams of fragmentating metal
* _metalMass = 210; - grams of metal are accelerated by explosion
* _geometryCoefficient = 3/5; - spherical K factor
* _gurneyConstant = 2843; - Gurney constant of comp-b in /ms
*
* _chargeMass = 429; - grams of tritonal
* _metalMass = 496; - grams of fragmentating metal
* _metalMass = 496; - grams of metal are accelerated by explosion
* _geometryCoefficient = 1/2; - cylindrical K factor
* _gurneyConstant = 2320; - Gurney constant of tritonal in m/s
* Equation - 0.8 for empirical 80% speed