From ff961a5bd6a0f6688450e1fdc9cb6e586900cc59 Mon Sep 17 00:00:00 2001 From: Dystopian Date: Wed, 9 Nov 2016 22:11:47 +0300 Subject: [PATCH] Fix Full Repair menu not shown when damage returns 0 (#4621) --- addons/repair/ACE_Repair.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/repair/ACE_Repair.hpp b/addons/repair/ACE_Repair.hpp index 6e5eac4fa8..3cea9ed7ca 100644 --- a/addons/repair/ACE_Repair.hpp +++ b/addons/repair/ACE_Repair.hpp @@ -72,7 +72,7 @@ class ACE_Repair { requiredEngineer = QGVAR(engineerSetting_fullRepair); repairLocations[] = {QGVAR(fullRepairLocation)}; repairingTime = 30; - condition = "damage _target > 0"; + condition = "0 < ({_x>0} count (getAllHitPointsDamage _target param [2,[]]))"; callbackSuccess = QUOTE(call FUNC(doFullRepair)); itemConsumed = QGVAR(consumeItem_ToolKit); };