mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
This commit is contained in:
@ -10,6 +10,9 @@
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* Return Value:
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* None
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*
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* Example:
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* [1, 2, 3] call ace_common_fnc_ASLToPosition
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -8,6 +8,9 @@
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* Return Value:
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* Event is successed <BOOL>
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*
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* Example:
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* [bob] call ace_common_fnc__handleRequestAllSyncedEvents
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -2,17 +2,21 @@
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* Author: jaynus
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* Receives either requests for synchronization from clients, or the synchronization data from the server.
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*
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* Arguments [Client] :
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* Arguments [Client]:
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* 0: eventName <STRING>
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* 1: eventLog <ARRAY>
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*
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* Arguments [Server] :
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* Arguments [Server]:
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* 0: eventName <STRING>
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* 1: client <OBJECT>
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*
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* Return Value:
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* Event is successed <BOOL>
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*
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* Example:
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* ["name", [LOG]] call ace_common_fnc__handleRequestSyncedEvent //Client
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* ["name", bob] call ace_common_fnc__handleRequestSyncedEvent//Server
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -2,7 +2,7 @@
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* Author: jaynus
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* Handles synced events being received. Server will log them, and server/client will execute them.
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*
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* Arguments [Client] :
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* Arguments: [Client]
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* 0: eventName <STRING>
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* 1: arguments <ARRAY>
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* 2: ttl <NUMBER>
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@ -10,6 +10,9 @@
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* Return Value:
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* Boolean of success <BOOL>
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*
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* Example:
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* [bob] call ace_common_fnc__handleSyncedEvent
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -11,6 +11,9 @@
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* Return Value:
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* ID of the action (used to remove it later) <NUMBER>
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*
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* Example:
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* [bob, "DefaultAction", "condition", "execute"] call ace_common_fnc_addActionEventHandler
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -15,6 +15,9 @@
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* Return Value:
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* ID of the action (used to remove it later) <NUMBER>
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*
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* Example:
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* [bob, "Title", "DefaultAction", "condition", "execute", "conditionmenu", "executemenu", 5] call ace_common_fnc_addActionMenuEventHandler
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -9,6 +9,9 @@
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* Return Value:
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* None
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*
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* Example:
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* ["ID", {Condition}] call ace_common_fnc_addCanInteractWithCondition
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -8,7 +8,7 @@
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* 2: Color <ARRAY>
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*
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* Return Value:
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* Nothing
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* None
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*
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* Example:
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* [[0,0,0], [1,1,0], [1,0,0,1]]] call ace_common_fnc_addLineToDebugDraw;
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|
@ -8,6 +8,9 @@
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* Return Value:
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* ID of the event script (used to remove it later). <NUMBER>
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*
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* Example:
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* ["bob"] call ace_common_fnc_addMapMarkerCreatedEventHandler
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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|
@ -16,6 +16,9 @@
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* Return Value:
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* None
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*
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* Example:
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* ["bob", "type", true, "bob", "person", [1,2,3], true, 5] call ace_common_fnc_addSettings
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -12,6 +12,9 @@
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* 0: Added to player <BOOL>
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* 1: weaponholder <OBJECT>
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*
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* Example:
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* [bob, "classname", "", 5] call ace_common_fnc_addToInventory
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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|
@ -8,6 +8,9 @@
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* Return Value:
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* Ambient brightness <NUMBER>
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*
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* Example:
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* [] call ace_common_fnc_ambientBrightness
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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|
@ -8,7 +8,7 @@
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* 2: Operation (sum, product, min, max, avg) <STRING>
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*
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* Return Value:
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* <NUMBER>
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* Value <NUMBER>
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*
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* Example:
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* [ace_player, "ace_aimCoefficents", "product"] call ace_common_fnc_arithmeticGetResult
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|
@ -9,7 +9,7 @@
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* 3: Code that returns a number (can access var _namespace) [use {} to remove] <CODE>
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*
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* Return Value:
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* Nothing
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* None
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*
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* Example:
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* [missionNameSpace, "ace_hearing", "myMission", {0.5}] call ace_common_fnc_arithmeticSetSource
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|
@ -8,7 +8,10 @@
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* Return Value:
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* None
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*
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* Public : No
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* Example:
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* call ace_common_fnc_assignedItemFix
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -9,6 +9,9 @@
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* Return Value:
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* Booleans <ARRAY>
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*
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* Example:
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* [5, 5] call ace_common_fnc_binarizeNumber
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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|
@ -4,7 +4,7 @@
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*
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* Arguments:
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* 0: ID <NUMBER>
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* 1: Show? <BOOL/NUMBER>
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* 1: Show? <BOOL, NUMBER>
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*
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* Return Value:
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* None
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|
@ -13,6 +13,9 @@
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* Return Value:
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* Result of the function <ANY>
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*
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* Example:
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* [[array]], {dothings}, NAMESPACE, "UID", 5, "clear"] call ace_common_fnc_cachedCall
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -7,12 +7,14 @@
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* 1: The vehicle to be entered <OBJECT>
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* 2: Position. Can be "Driver", "Pilot", "Gunner", "Commander", "Copilot", "Turret", "FFV", "Codriver" or "Cargo" <STRING>
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* 3: Check current distance to vehicles memory point? (default: false) <BOOL>
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* 4: Index. "Turret", "FFV", "Codriver" and "Cargo" support this optional parameter. Which position should be taken.
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* Note: This index is diffrent from Armas "cargoIndex". (default: next free index) <NUMBER>
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* 4: Index. "Turret", "FFV", "Codriver" and "Cargo" support this optional parameter. Which position should be taken. Note: This index is different from Armas "cargoIndex". (default: next free index) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, car, "Pilot", true, "Turret"] call ace_common_fnc_canGetInPosition
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -8,7 +8,10 @@
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* 2: Exceptions. What general conditions are to skip? (default: []) <ARRAY>
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*
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* Return Value:
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* Unit can interact?
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* Unit can interact? <BOOL>
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*
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* Example:
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* [bob, target, []] call ace_common_fnc_canInteractWith
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*
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* Public: Yes
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*/
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|
@ -11,6 +11,9 @@
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* Return Value:
|
||||
* None
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||||
*
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* Example:
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* [bullet, 2, 5, 3] call ace_common_fnc_changeProjectileDirection
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*
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||||
* Public: No
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*/
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#include "script_component.hpp"
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|
@ -8,6 +8,9 @@
|
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* Return Value:
|
||||
* None
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||||
*
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||||
* Example:
|
||||
* call ace_common_fnc_checkFiles
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*
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* Public: No
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*/
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#include "script_component.hpp"
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|
@ -14,6 +14,9 @@
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* Return Value:
|
||||
* None
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||||
*
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||||
* Example:
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||||
* [0, false, ""] call ace_common_fnc_checkPBOs
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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|
@ -10,6 +10,9 @@
|
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* Return Value:
|
||||
* None
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||||
*
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||||
* Example:
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* [bob, flag, true] call ace_common_fnc_claim
|
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*
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||||
* Public: No
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||||
*/
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#include "script_component.hpp"
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|
@ -8,6 +8,9 @@
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* Return Value:
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||||
* Code <STRING>
|
||||
*
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||||
* Example:
|
||||
* ["bob"] call ace_common_fnc_codeToString
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*
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||||
* Public: Yes
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||||
*/
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||||
#include "script_component.hpp"
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|
@ -2,7 +2,7 @@
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||||
* Author: esteldunedain
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||||
* Returns a orthonormal system of reference aligned with the supplied vector
|
||||
*
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||||
* Arguments:
|
||||
* Arguments:
|
||||
* Vector to align the coordinate system with <ARRAY>
|
||||
*
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||||
* Return Value:
|
||||
@ -10,6 +10,9 @@
|
||||
* 1: Normalized Cross Product Vector <ARRAY>
|
||||
* 2: Vector Cross Product <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [[0,0,0]] call ace_common_fnc_createOrthonormalReference
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* The current channel ("group", "side", "global", "command", "vehicle", "direct", "custom_X") <STRING>
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_common_fnc_currentChannel
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* Message is Printed <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [bob, 2] call ace_common_fnc_debug
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_common_fnc_debugModule
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -13,6 +13,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["bob", 1, true, "category", 1, true] call ace_common_fnc_defineVariable
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -3,7 +3,7 @@
|
||||
* Finds next valid index for the device array.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Offset from currentIndex (use 1 to find next valid after current) or a displayName string (default: 0)<STRING, NUMBER>
|
||||
* 0: Offset from currentIndex (use 1 to find next valid after current) or a displayName string (default: 0) <STRING, NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* The new index (-1 if no valid) <NUMBER>
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [true] call ace_common_fnc_disableUserInput
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -11,6 +11,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["Message", true, 5, 2] call ace_common_fnc_displayText
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Ground wepaon holder with backpack <OBJECT>
|
||||
*
|
||||
* Example:
|
||||
* [unit] call ace_common_fnc_dropBackpack
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_common_fnc_dumpPerformanceCounters
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_common_fnc_endRadioTransmission
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [NAMESPACE, "UID"] call ace_common_fnc_eraseCache
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_common_fnc_errorMessage
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -14,6 +14,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [bob, "gun", "muzzle", "single", "ammo", "magazine", "bullet"] call ace_common_fnc_firedEH
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [bob] call ace_common_fnc_fixCollision
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [object] call ace_common_fnc_fixFloating
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -6,7 +6,7 @@
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [ACE_player] call ace_common_fnc_fixLoweredRifleAnimation
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [bob] call ace_common_fnc_fixPosition
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -14,6 +14,9 @@
|
||||
* 3: publicFlag <BOOL>
|
||||
* 4: peristentFlag <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [bob, ""] call ace_common_fnc_getAllDefinedSetVariables
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -7,6 +7,9 @@
|
||||
*
|
||||
* Return Value:
|
||||
* Parent Entry Class Children <ARRAY>
|
||||
|
||||
* Example:
|
||||
* [bob] call ace_common_fnc_getChildren
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
@ -7,6 +7,9 @@
|
||||
*
|
||||
* Return Value:
|
||||
* Commander config <CONFIG>
|
||||
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getConfigCommander
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Gunner config <CONFIG>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getConfigGunner
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* Value of variable or default value, if the variable is undefined <ANY>
|
||||
*
|
||||
* Example:
|
||||
* [bob, "var"] call ace_common_fnc_getDefinedVariable
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Default value of variable <ANY>
|
||||
*
|
||||
* Example:
|
||||
* ["name"] call ace_common_fnc_getDefinedVariableDefault
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Variable Metadata <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* ["var"] call ace_common_fnc_getDefinedVariableInfo
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Display Classnames <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [5] call ace_common_fnc_getDisplayConfigName
|
||||
*
|
||||
* Public: Yes
|
||||
*
|
||||
* Note: Really slow due to iteration through whole config. Meant for debugging.
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* All turret indecies of the Vehicle <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getDoorTurrets
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -11,6 +11,9 @@
|
||||
* 0: Intersects <BOOL>
|
||||
* 1: Intersection Position ASL <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [[1,2,3], [0,0,5], 5] call ace_common_fnc_getFirstObjectIntersection
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -11,6 +11,9 @@
|
||||
* 0: Intersects <BOOL>
|
||||
* 1: Intersection Position ASL <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [[1,2,3], [0,0,5], 5] call ace_common_fnc_getFirstTerrainIntersection
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* Gunner <OBJECT>
|
||||
*
|
||||
* Example:
|
||||
* [car, "gun"] call ace_common_fnc_getGunner
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -1,16 +1,19 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
* Move unit into given vehicle position or switch to that position if the unit is already inside the vehicle.
|
||||
*
|
||||
* Arguments:
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Vehicle <OBJECT>
|
||||
* 2: Position ("Driver", "Pilot", "Gunner", "Commander", "Copilot", "Turret", "FFV", "Codriver", "Cargo") <STRING>
|
||||
* 3: Index (only applies to "Turret", "FFV", "Codriver", "Cargo") (default: next free index) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [unit, vehicle, "Driver", 5] call ace_common_fnc_getInPosition
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* 0: Type ("weapon", "item", "magazine", "") <STRING>
|
||||
* 1: Item Description <STRING>
|
||||
*
|
||||
* Example:
|
||||
* ["tire"] call ace_common_fnc_getItemType
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -13,6 +13,9 @@
|
||||
* 3: Light inner angle <NUMBER>
|
||||
* 4: Light outer angle <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [car, "light"] call ace_common_fnc_getLightProperties
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -12,6 +12,9 @@
|
||||
* 3: Light inner angle <NUMBER>
|
||||
* 4: Light outer angle <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* ["flashlight"] call ace_common_fnc_getLightPropertiesWeapon
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -12,6 +12,9 @@
|
||||
* 1: 100km square <STRING>
|
||||
* 2: GZD + 100km sq. as a single string <STRING>
|
||||
*
|
||||
* Example:
|
||||
* ["worldName"] call ace_common_fnc_getMGRSdata
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* 0: Latitude <NUMBER>
|
||||
* 1: Altitude <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* ["altis"] call ace_common_fnc_getMapData
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
* 0: Grid Cords <STRING>
|
||||
* 1: Grid center (true), Grid Bottom Right (false) (default: true) <BOOL>
|
||||
*
|
||||
* Return values:
|
||||
* Return Value:
|
||||
* Position <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
|
@ -3,11 +3,14 @@
|
||||
* Get the apropriate marker for a group.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Group
|
||||
* 0: Group <GROUP>
|
||||
*
|
||||
* Return Value:
|
||||
* Marker Type <STRING>
|
||||
*
|
||||
* Example:
|
||||
* ["GROUP"] call ace_common_fnc_getmarkerType
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* Magazine amount <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [bob, "magazine"] call ace_common_fnc_getNumberMagazinesIn
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -10,6 +10,9 @@
|
||||
* 1: bank <NUMBER>
|
||||
* 2: yaw <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [plane] call ace_common_fnc_getPitchBankYaw
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -12,6 +12,9 @@
|
||||
* 0: Light Hitpoints <ARRAY>
|
||||
* 1: Selections <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getReflectorsWithSelections
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -4,10 +4,15 @@
|
||||
* Returns all damageable selections without hitpoints of any vehicle.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: A vehicle, not the classname (Object)
|
||||
* 0: A vehicle, not the classname <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* The selections without hitpoints, i.e. reflectors. (Array)
|
||||
* The selections without hitpoints, i.e. reflectors. <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getSelectionsWithoutHitPoints
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
* 0: Setting Name <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Setting Data (Array)
|
||||
* Setting Data <ARRAY>
|
||||
* 0: Name <STRING>
|
||||
* 1: Type Name <STRING>
|
||||
* 2: Is Client Settable <BOOL>
|
||||
@ -17,6 +17,9 @@
|
||||
* 7: Default Value <ANY>
|
||||
* 8: Localized Category <STRING>
|
||||
*
|
||||
* Example:
|
||||
* ["setting"] call ace_common_fnc_getSettingData
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Stamina Bar control <CONTROL>
|
||||
*
|
||||
* Example:
|
||||
* call ace_common_fnc_getStaminaBarControl
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* 0: Azimuth <NUMBER>
|
||||
* 1: Inclination <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_common_fnc_getTargetAzimuthAndInclination
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -10,6 +10,9 @@
|
||||
* Return Value:
|
||||
* Distance in meters <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [5,20000,56] call ace_common_fnc_getTargetDistance
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Nearest object in line of sight, objNull if none are found <OBJECT>
|
||||
*
|
||||
* Example:
|
||||
* [56] call ace_common_fnc_getTargetObject
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* All burning lights <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getTurnedOnLights
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Vehicle commander turrent indecies <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getTurretCommander
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* Turret config <CONFIG>
|
||||
*
|
||||
* Example:
|
||||
* [CfgVehicle, [Array]] call ace_common_fnc_getTurretConfigPath
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Vehicle Copilot Turret indecies <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getTurretCopilot
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -10,6 +10,9 @@
|
||||
* 0: Position ASL <ARRAY>
|
||||
* 1: Direction <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car, [5,6,5]] call ace_common_fnc_getTurretDirection
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Vehicle Gunner Turret indecies <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getTurretGunner
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Vehicle FFV Turret indecies <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getTurretsFFV
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Vehicle Other Turret indecies <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getTurretsOther
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Vehicle cargo positions <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getVehicleCargo
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Vehicle codriver positions <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* ["car"] call ace_common_fnc_getVehicleCodriver
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* Crew <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car, ["driver"]] call ace_common_fnc_getVehicleCrew
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* UAV Dummy Crew <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [car] call ace_common_fnc_getVehicleUAVCrew
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* ACE Version <STRING>
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_common_fnc_getVersion
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* 0: Azimuth <NUMBER>
|
||||
* 1: Inclination <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* ["gun"] call ace_common_fnc_getWeaponAzimuthAndInclination
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -13,6 +13,9 @@
|
||||
* 2 = handgun
|
||||
* -1 = other
|
||||
*
|
||||
* Example:
|
||||
* [bob, "gun"] call ace_common_fnc_getWeaponIndex
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Firing Modes <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* ["gun"] call ace_common_fnc_getWeaponModes
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* All weapon muzzles <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* ["gun"] call ace_common_fnc_getWeaponMuzzles
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -12,6 +12,9 @@
|
||||
* 2: Magazines <ARRAY>
|
||||
* 3: Ammo <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [bob, "gun"] call ace_common_fnc_getWeaponState
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
@ -42,4 +45,4 @@ private _ammo = _muzzles apply {0};
|
||||
false
|
||||
} count magazinesAmmoFull _unit;
|
||||
|
||||
[_attachments, _muzzles, _magazines, _ammo];
|
||||
[_attachments, _muzzles, _magazines, _ammo];
|
||||
|
@ -12,6 +12,9 @@
|
||||
* 3 = handgun
|
||||
* -1 = other
|
||||
*
|
||||
* Example:
|
||||
* ["gun"] call ace_common_fnc_getWeaponType
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Wind cardinal direction <STRING>
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_common_fnc_getWindDirection
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,10 +8,13 @@
|
||||
* Return Value:
|
||||
* Zoom <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_common_fnc_getZoom
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {0};
|
||||
|
||||
(0.5 - ((worldToScreen positionCameraToWorld [0, 1, 1]) select 1)) * (getResolution select 5)
|
||||
(0.5 - ((worldToScreen positionCameraToWorld [0, 1, 1]) select 1)) * (getResolution select 5)
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [bob] call ace_common_fnc_goKneeling
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -10,6 +10,9 @@
|
||||
* Return Value:
|
||||
* Hadamard Product <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [[0,0,0], [1,1,1]] call ace_common_fnc_hadamardProduct
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [bob, "running"] call ace_common_fnc_handleEngine
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -8,7 +8,10 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public : No
|
||||
* Example:
|
||||
* call ace_common_fnc_handleModifierKey
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -8,7 +8,10 @@
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Public : No
|
||||
* Example:
|
||||
* call ace_common_fnc_handleModifierKeyUp
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
|
@ -8,6 +8,9 @@
|
||||
* Return Value:
|
||||
* Unit has a hatch? <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [bob] call ace_common_fnc_hasHatch
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
@ -9,6 +9,9 @@
|
||||
* Return Value:
|
||||
* has Item <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [[bob, "item"] call ace_common_fnc_hasItem
|
||||
*
|
||||
* Public: yes
|
||||
*
|
||||
* Note: Case sensitive
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user