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https://github.com/acemod/ACE3.git
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fixed idention and code style
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@ -22,11 +22,11 @@ _result = -1;
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_gunbag = backpackContainer _target;
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if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) <= 0 && {primaryWeapon _unit != ""} && {getNumber (configFile >> "CfgWeapons" >> primaryWeapon _unit >> QGVAR(allowGunbag)) == 1}) then {
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_result = 0;
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_result = 0;
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};
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if(count (_gunbag getVariable [QGVAR(GunbagWeapon),[]]) >= 1 && {primaryWeapon _unit == ""}) then {
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_result = 1;
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_result = 1;
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};
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_result
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@ -27,7 +27,7 @@ _state = _gunbag getVariable [QGVAR(GunbagWeapon),[]];
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*/
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if (count _state <= 0) exitWith {
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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};
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_weapon = (_state select 0) select 0;
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@ -36,7 +36,7 @@ _items = (_state select 1);
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_unit addWeapon _weapon;
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{
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_unit addWeaponItem [_weapon, _x];
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_unit addWeaponItem [_weapon, _x];
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} forEach _items;
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([_target] call FUNC(switchBackpack)) setVariable [QGVAR(GunbagWeapon), [], true];
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@ -18,9 +18,9 @@ params ["_unit"];
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private _state = (backpackContainer _unit) getVariable [QGVAR(GunbagWeapon),[]];
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if (count _state <= 0) then {
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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[localize LSTRING(empty)] call EFUNC(common,displayTextStructured);
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} else {
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private _weapon = (_state select 0) select 0;
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[getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
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getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture);
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private _weapon = (_state select 0) select 0;
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[getText (configFile >> "CfgWeapons" >> _weapon >> "displayname"),
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getText (configFile >> "CfgWeapons" >> _weapon >> "picture")] call EFUNC(common,displayTextPicture);
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};
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@ -26,11 +26,11 @@ removeBackpack _unit;
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_unit addBackpack _altgunbag;
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{
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_unit addItemToBackpack _x;
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_unit addItemToBackpack _x;
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} forEach _items;
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if ([QUOTE(ACE_Backpacks)] call EFUNC(common,isModLoaded)) then {
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[_unit, backpackContainer _unit] call EFUNC(backpacks,backpackOpened);
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[_unit, backpackContainer _unit] call EFUNC(backpacks,backpackOpened);
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};
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(backpackContainer _unit)
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