Remove compensation for movement, instead use modelToWorldVisual

This commit is contained in:
Nou 2015-04-03 15:31:44 -07:00
parent 6541600d44
commit fff8a240e3

View File

@ -39,8 +39,6 @@ if((count _this) > 2) then {
_pos = _object modelToWorldVisual (_object selectionPosition (_actionData select 7));
};
};
// Compensate for movement during the frame to get rid of jittering
_pos = _pos vectorAdd ((visiblePositionASL _object) vectorDiff (getPosASL _object));
};
// For non-self actions, exit if the action is too far away