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Remove compensation for movement, instead use modelToWorldVisual
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@ -39,8 +39,6 @@ if((count _this) > 2) then {
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_pos = _object modelToWorldVisual (_object selectionPosition (_actionData select 7));
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};
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};
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// Compensate for movement during the frame to get rid of jittering
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_pos = _pos vectorAdd ((visiblePositionASL _object) vectorDiff (getPosASL _object));
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};
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// For non-self actions, exit if the action is too far away
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