Commit Graph

77 Commits

Author SHA1 Message Date
b75d20634b Ballistics - Add 12.7x108mm APDS AB values (#9191)
* 127x108_apds_compat_ace3

* 127x108_apds_compat_ace3

* 127x108_apds_compat_ace3

* 127x108_apds_compat_ace3

* 127x108_apds_compat_ace3

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-22 16:01:09 +03:00
4aacbb960f Ballistics - Improve B_127x108_Ball values (#9192)
* 127x108_compat_ace3

* 127x108_compat_ace3

* 127x108_compat_ace3
2023-06-22 04:35:44 -03:00
7bc6fdfa66 Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
6c2d7d1888 ACE_762x51_Ball_Subsonic (#8538) 2021-10-24 12:46:17 -05:00
916346ae59 General - Format config class defines to coding guidelines (+tool) (#8520)
* General - Format config class defines to coding guidelines (+tool)

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update tools/config_style_checker.py

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-15 13:47:05 -05:00
c4156a6888 Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
718d282263 Ballistics - Update the B 556x45 dual (#7982)
* B_556x45_dual

* B_556x45_dual
2020-11-08 16:26:30 -06:00
8e999ae0cf Scopes - Weapons IronSightBaseAngle updated (#7958)
* spar_IronSightBaseAngle

* spar_IronSightBaseAngle

* spar_IronSightBaseAngle
2020-10-25 10:49:44 -05:00
2f9c4b6b41 Ballistics - Add a 5.8mm magazine with the CMR-76 (QBU-88) (#7820)
* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag

* 58x42_qbu_mag
2020-08-18 12:44:58 -05:00
cf3b0467ac Ballistics - B_50BW_Ball_F updated (#7572)
* 50bw_noformat

* 50bw_noformat

* 50bw_noformat

* 50bw_noformat

* 50bw_noformat
2020-04-06 10:27:39 -05:00
3db9a24007 Ballistics - 300WM Berger Hybrid OTM airFriction updated (#7570)
* ballistics_300WM

* ballistics_300WM

* ballistics_300WM

* ballistics_300WM
2020-03-09 11:43:11 -05:00
e1f6db8a69 Ballistics - B_93x64_Ball updated (#7474)
* 93x64_svdk

* 93x64_svdk

* 93x64_svdk

* 93x64_svdk

* 93x64_svdk

* 93x64_svdk

* 93x64_svdk

* 93x64_svdk
2020-02-22 14:15:39 -06:00
240c7333e3 Ballistics - Add shotgun shell projectile magazine variety (#7119)
* Add multiple projectile types for shotguns

* remove extra blank line

* fix classname whitepace issue

* reduce trigger time

* Verbose names and No4 Bird

- Change classnames and string keys to be more verbose
- Change No7 Birdshot to No4 Birdshot
While No7 is one of the most common loads for target shooting and hunting small birds the extreme number of pellets is just too hard on FPS.
No4 is not typically used in target shooting, but it is a common load for hunting various birds so I think it's realistic to have it for civlian purposes and the number of pellets is substatially less so the FPS hit isn't so bad.
If someone else could test the No4 to see how it feels to them I'd appreciate it.

* add/change penetration

* fix indentation
2019-12-17 10:10:31 -06:00
2e4e59f6e0 Ballistics - Contact DLC rifles added (#7156)
* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added

* contact_dlc_rifles_added
2019-09-03 19:09:12 -05:00
4ea068535b Ballistics - BI P90 and RHS MP7 updated (#7025)
* rhs_mp7_ammo_46x30_airFriction

* rhs_mp7_mag_46x30_initSpeed

* rhs_mp7_weapon_46x30_BaseAngle

* rhs_mp7_ammo_46x30_airFriction

* bi_p90_ammo_570x28_airFriction

* bi_p90_weapon_570x28_initSpeed
2019-05-30 13:34:18 -05:00
37daf3429d Fix .300NM Berger Hybrid airFriction (#6901) 2019-03-29 21:40:38 +01:00
25c10e8cf6 Ballistics/Realistic Names - Integrate P90 Compat (#6667)
* Ballistics/Realistic Names - Integrate P90 Compat

* Update CfgWeapons.hpp

* Remove old compat addon

* Update addons/realisticnames/stringtable.xml

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/realisticnames/CfgWeapons.hpp

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/ballistics/CfgWeapons.hpp

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/ballistics/CfgWeapons.hpp

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2018-12-03 12:03:49 -06:00
63c76fd1c2 Ballistics - Fix .338 misnomer (#5851)
* Ballistics - Fix .338 misnomer
* Quick and dirty fix
* A proper fix would add new ammo and magazine classes

* Ballistics - Removed leftover HPBT translation
2017-12-05 22:21:49 -06:00
af1f36c14a Advanced Ballistics - Muzzle velocity variation
* Simulates slight variations in muzzle velocity between each shot
2017-11-23 14:36:36 +01:00
25344deb80 Ballistics - 7.62x54R muzzle velocity correction (#5711)
* Closes: https://github.com/acemod/ACE3/pull/5470
* Reference: https://github.com/acemod/ACE3/files/1272583/mousin.barrel.experiment.pdf
2017-10-31 10:58:12 +01:00
61c044e16b Fixed a typo in the airFriction generator script (#5641)
- Slightly improves the vanilla trajectory of the 'ACE_338_Ball' bullet
2017-10-20 17:33:40 +02:00
958471cb0c AB : same values for the both 127x108 bullets (#5588)
* 127x108 apds fix

* fix 127x108 apds initspeed mag
2017-10-11 14:07:13 -05:00
be482ea097 Advanced Ballistics - Drag model revamp & Spin drift correction (#5566)
* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity

* The Mach number is now calculated in relation to the air temperature.

* Improved speed of sound calculation accuracy.

* Advanced Ballistics - DLL update

* Advanced Ballistics - Added drag function reference (JBM Ballistics)

* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708)

* More descriptive variable names

* Minor performance optimizations

* Fixed some minor issues

* DLL rebuild

* Utilize new 'toFixed' script command
- Small performance improvement

* Fixed a typo

* Use correct reference speed for the drag compensation

* Updated all 'airFriction' values to match the new drag model

* 'Default' atmosphere now equals the ICAO standard atmosphere

* Update reference humidity to meet the ICAO standard
2017-10-06 13:05:20 -05:00
50e144672f Ballistics - Cleanup (#4721)
* Ballistics - Removed 'caliber', 'hit' and 'typicalSpeed' entries
* from all vanilla ammo types

* Removed all unused ammo types

* Ballistics - Removed more unnecessary config entries
2016-12-01 10:21:59 +01:00
2e81f7c104 Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00
71fe9bde7d Fixed a typo 2016-11-02 14:27:26 +01:00
6a60770470 Minor corrections in the ballistics module
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-02 13:54:22 +01:00
9f56ba50c1 Add semi-colon 2016-10-30 18:43:43 -05:00
14af5577c6 Updates the ballistics module to support Apex
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-10-30 09:02:55 +01:00
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
471d54f674 better saling for tracer sizes, fix #1008 2015-09-01 21:48:40 +02:00
5c8e79c50a Updated all airFriction values according to: extras/airFrictionAnalysis.txt 2015-05-31 16:45:59 +02:00
2327a493c5 Updated the ATragMX gun profiles and optimized the airFrictions some more. 2015-05-25 10:28:20 +02:00
21f4fcada3 Updated all airFriction values to minimize the drop difference when AB is disabled. 2015-05-25 00:53:41 +02:00
0e74fa56f7 Corrected several armour piercing round configs 2015-05-08 13:45:00 +02:00
5e33176b52 Convert ACE_barrelLength(s) to millimeters 2015-05-08 12:47:45 +02:00
adc758cd14 Convert ACE_bulletLength to millimeters 2015-05-08 12:45:17 +02:00
ce8e192a01 Convert ACE_caliber to millimeters 2015-05-08 12:44:06 +02:00
68c9127753 Convert ACE_barrelLengths to meters 2015-05-07 18:39:57 +02:00
27c8255987 Convert ACE_bulletMass to grams 2015-05-07 18:33:34 +02:00
b20c42398b Convert ACE_bulletLength to meters 2015-05-07 18:29:02 +02:00
4eaab93fd1 Convert ACE_caliber to meters 2015-05-07 18:21:15 +02:00
5ed7cee6fd Fixed a copy&paste typo 2015-04-26 09:22:04 +02:00
71df545d52 Improved the Mk248 muzzle velocity shift table 2015-04-25 18:30:58 +02:00
b405f17df2 Added missing ; 2015-04-24 17:19:18 +02:00
709fdcdd08 Merge pull request #821 from Brisse89/master
Added realistic tracer burn times for several ammo types
2015-04-24 08:28:43 +02:00
b0eadf83c7 Fixed incorrect typicalSpeed 2015-04-23 14:04:01 +02:00
91dfd9802a Update CfgAmmo.hpp 2015-04-23 13:58:42 +02:00
8d4fff6359 Update CfgAmmo.hpp 2015-04-23 13:56:46 +02:00
5bfa97f490 Update CfgAmmo.hpp 2015-04-23 13:55:26 +02:00