Commit Graph

8 Commits

Author SHA1 Message Date
10Dozen
d3ee39d8e4
Markers - Add direction/scale reset on Right Mouse Button (#8319)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 15:06:31 +02:00
frankplow
6843a221ad
Markers - Add scale slider (#8059)
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-04-21 22:36:08 +02:00
commy2
50578a2463
Fix Multiple Issues With Timestamps (#8034)
* Fix Multiple Issues With Timestamps

* simplify

* improve parsing of timestamps

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 00:17:00 +01:00
Freddo
afb3dad22b
Markers - Add timestamps (#7947)
* Add timestamps to markers

* Tiny tweaks

* Update addons/markers/functions/fnc_canTimestamp.sqf

Co-authored-by: Brett <brett@bmandesigns.com>

* Update addons/markers/functions/fnc_initInsertMarker.sqf

Co-authored-by: Brett <brett@bmandesigns.com>

* Add timestamp format setting

* Script cleanup, move checkbox under desc

* Fix stringtable validation

* Tweaks

* Remove styling from stringtable

* Edit timestamps instead of append

Credits to @PabstMirror

Co-authored-by: Brett <brett@bmandesigns.com>
2020-10-29 11:36:59 -05:00
commy2
3c41d37417 overhaul movable markers (#5922)
* overhaul movable markers

* moving markers setting

* disable debug

* fix conflict with map gestures
2018-01-05 18:55:00 +01:00
Christian Klemm
22b4788891 added movable markers option (#5397)
* added movable markers option

* added restrictions

* added local events

* formatting + small fixes

* Events for start and end modified + small adjusts

* minor fixes

* lazy eval

* Alt as modifier key

* Update XEH_postInit.sqf

* Skip UI EH on headless
2017-09-07 19:26:32 +02:00
PabstMirror
b6aaba7f90 Integrate 1.60 marker shape color map interface (#3860)
1.60 adds ability to set color and marker type from the map interface
Luckily they use the same values and indexes as ACE,
This PR connects the two systems,
Selecting a color from the 1.60 map display will set the color in the
ace marker display and vice versa
2016-06-02 09:28:52 -05:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00