Commit Graph

12 Commits

Author SHA1 Message Date
52ed0fc6be Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
* Lock seats of unconscious or dead units

* disable pullOutBody if medical is loaded

* fix undefined var and switch to objectParent

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Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-22 09:41:20 +03:00
c7ff918554 Medical Engine - Disable third party medical systems (#8289)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 21:32:36 +02:00
b16ca5c204 Medical - Add unconscious animations (#7363)
* Add custom anim entries

* Switch to SQF based animation detection

* Add time out to CBA_fnc_waitUntilAndExecute

* Remove unneeded comments or defines

* Restore line break

* Styling and removal of not needed code

* Move waitForAnime and make it local nil

* Extended comment

* Add Kola to authors file

* Small bug fix in terms of animation names

* Add custom anim entries


Switch to SQF based animation detection


Add time out to CBA_fnc_waitUntilAndExecute


Remove unneeded comments or defines


Restore line break


Styling and removal of not needed code


Move waitForAnime and make it local nil


Extended comment


Add Kola to authors file


Small bug fix in terms of animation names

* Move animations into data folder

* add uppercase on sqf command

* Rename animation config names and files

* fix physx uncon fix

* Change initial after ragdoll animation name
2020-07-01 15:08:54 +02:00
c949a07c83 Medical Engine - Apply damage to the correct hitpoint (#7415)
* HandleDamage uses armour values to determine which hitpoint was damaged

* Tidied up comments

* Newlines

* Tabs? In MY code?!

* Added uniform caching and option to force disable caching

* Review suggestions

* Review suggestions/code style

* Spelling and select

* Removed unnecessary validity check

* Apply suggestions from code review

Co-Authored-By: commy2 <commy-2@gmx.de>

* Tweaks and optimisations, removed _noCache

Also fixed cache nil vs empty

* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines

* Tabs & newlines

* Moved uniform logic inside helper function

* Optimisations

* Tweaks & optimisations, improved formatting

* Ignore explosionShielding

* Moved getArmor back to separate func, add per-unit caching

* Formatting

* Review suggestions

Co-authored-by: commy2 <commy-2@gmx.de>
2020-02-28 17:54:53 +01:00
e56cc0d74e Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00
34eb5553ea Move scream and moan sounds to medical feedback (#6438)
* Move scream and moan sounds to medical feedback
* Move vanilla feedback overrides to medical feedback
* Update all function calls
* Use events to avoid a dependency
2018-07-18 19:21:27 +01:00
4bc1c1db56 handle blood visuals 2016-10-07 04:21:01 +02:00
56c77fed94 prep for new pain aim sway method 2016-10-06 23:44:14 +02:00
5613ec5d5a treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
bd98e44a94 simplify 2016-09-30 11:52:05 +02:00
77f21e9441 add some more functions to engine component 2016-09-30 11:23:07 +02:00
f793a0d8d1 merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00