Grim
55566fd60f
Interaction/Dragging - Remove actions from scripted weaponHolders ( #9541 )
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remove actions from scripted holders
2023-10-19 20:24:38 -04:00
johnb432
dbe372cb48
Dragging - Improve code ( #9271 )
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* Code cleanup
* Moved keybinds to initKeybinds.sqf
* Update addons/dragging/initKeybinds.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_carryObject.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/dragging/functions/fnc_getWeight.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Rephrasing and adjustments for dragging
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00
Dystopian
1b8c56f0be
Interaction - Add actions to access and allow carrying inventory holders ( #6029 )
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* Add interaction to inventory holders
* Add Take Weapon action
* Add Drag/Carry actions
* Fix menu position
* Add Inventory action also to unconscious
* Underwater: Fix menu position, disable gear action
* Add dead body weapons carrying with workaround
* Disable man gear action in water
* Optimize position code
* Fix macro using
* Use macro and power
* Restrict max dragged items count
* Remove superfluous condition, Add Take action to all holders
* Cleanup XEH
* Remove weapon carry-drop workaround
* code style changes
* code style changes
* brackets, isEqualTo, vehicle check
* code style changes
* brackets, isEqualTo, vehicle check
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Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-07-10 05:49:37 +03:00
PabstMirror
efe09682cc
Add SQFC support ( #8235 )
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* sqfc
compile_script
cba 3.15.5 and update make.py
* \n
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update make.py
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
Dystopian
ad41bf2c60
Dragging - Add more objects configs ( #8104 )
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Co-authored-by: jonpas <jonpas33@gmail.com>
2021-07-23 16:11:57 +02:00
Jo David
3b15014099
Dragging - Add possiblity to rotate a carried object ( #7640 )
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* Add possiblity to rotate a carried object
* simplify the code by using cba_events_control instead of a custom set variable
* le ACE and don't save frames
2020-04-20 17:45:59 +02:00
PabstMirror
bcbffcff26
Interact Menu - Don't show interactions for virtual units ( #7271 )
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* Interact Menu - Don't show interactions for virtual units
* be consistant
2019-12-07 14:58:44 -06:00
Dystopian
a2804f6097
Add Camping Light interaction ( #6078 )
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* Add camping light interaction
* Add dragging
* Add cargo loading
* Handle Camping_Light_off objects
* Fix work in MP
* Replace action with command
2018-02-26 12:12:21 -06:00
PabstMirror
6f22df40b6
dragging - Don't run animChanged event on all units
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Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
jonpas
4918dbacb0
Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
2016-03-02 17:33:46 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
SzwedzikPL
388b00f58c
remove unnecessary code, aesthetic tweak
2016-02-10 01:38:14 +01:00
SzwedzikPL
7b8be590b4
Merge branch 'acemod/master' into interactions_lamps
2016-02-05 01:43:06 +01:00
Glowbal
f57eb08ce5
Merge pull request #2620 from jonpas/sittingFramework
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Sitting Framework
2015-10-18 12:26:53 +02:00
SzwedzikPL
98f6bb3589
Merge branch 'master' of https://github.com/acemod/ACE3 into interactions_lamps
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Conflicts:
addons/cargo/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/interaction/XEH_preInit.sqf
addons/interaction/stringtable.xml
2015-10-15 11:49:08 +02:00
jonpas
ae07a71b0d
Minimized XEH to ThingX config level
2015-09-27 02:13:32 +02:00
jonpas
cd510c8ff7
Added carrying to chairs
2015-09-27 02:05:38 +02:00
commy2
2fe142032e
rework modifier key, cleanup sandbags, tripod, ladder, fix #2590
2015-09-26 03:16:55 +02:00
SzwedzikPL
3e19b33493
interaction with portable lamps
2015-08-22 20:00:26 +02:00
commy2
2fa7624815
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into repair
2015-04-04 20:03:33 +02:00
PabstMirror
07dfe52133
Remove Duplicate Mortar Code (inherit from statics)
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Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
commy2
f231b2b14c
removing wheels logic, carryable wheels
2015-03-29 03:35:55 +02:00
commy2
43846970fa
init drag/carry options on persons
2015-03-24 16:12:46 +01:00
commy2
4ea6b91e47
use eventhandlers instead of PFH
2015-03-18 15:42:33 +01:00
commy2
c23c0788f6
tweaks, carry static weapons
2015-03-18 13:36:22 +01:00
commy2
57becc203c
handle disconnection when dragging
2015-03-17 13:47:07 +01:00
commy2
27404fed1b
function to drop object, fix position event
2015-03-16 19:25:29 +01:00
commy2
efb3657da3
drag boxes
2015-03-16 14:31:16 +01:00
commy2
f3f20439c8
config stuff, functions to make objects dragable
2015-03-14 13:51:23 +01:00
commy2
58212f5ce0
add PBO to drag objects
2015-03-14 12:05:43 +01:00