Grim
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aee47c9bc6
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Medical - Add damage handling for explosive damage while inside vehicles (#9246)
* Add vehicle explosion handling
* Missing semicolon
* scale armor damage using passthrough
* add - to comment
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* improve condition
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove extra brackets
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* remove extra brackets
* fix damage sorting
* whitespace
* comment
* fix function header
* fix infinite armor when no item equipped
* modify condition & handling for vehicle explosion
* add vehiclehit woundHandler
* finalize
* add vehiclehit woundHandler
* finalize
* cleanup
* more cleanup
* name
* randomize hitpoints
* finalize
* don't scale structural damage
* fix undefined var
* remove _i
* fix script error, tone down scaling
* add AVD checks
* Update addons/medical_damage/functions/fnc_woundsHandlerVehiclehit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* nuke AVD crew damage handling
* get rid of aircraft crash lethality compensation
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Co-authored-by: James Woods <pterolatypus@gmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2023-09-24 15:58:59 -04:00 |
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