BrettMayson
3c5b46c42d
Medical - Support Magazine Treatment Items ( #9816 )
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* count treatment items
* getCountofItem
Co-Authored-By: Blue <itzblueman@gmail.com>
* getCountofItem fix
Co-Authored-By: Blue <itzblueman@gmail.com>
* convert painkillers to magazine
* use isclass
Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com>
* forget to change variable
* Update addons/medical_treatment/functions/fnc_hasItem.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* better magazine adjustment
* Update addons/common/functions/fnc_adjustMagazineAmmo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/medical_treatment/functions/fnc_medication.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/medical_treatment/functions/fnc_treatmentFailure.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update docs/wiki/framework/arsenal-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update addons/common/functions/fnc_adjustMagazineAmmo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Header
* use switch statement in fnc_useItem
* Update addons/common/functions/fnc_adjustMagazineAmmo.sqf
* Update addons/common/functions/fnc_adjustMagazineAmmo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* only check adding to mags that are not full
Co-Authored-By: LinkIsGrim <salluci.lovi@gmail.com>
* Update addons/common/functions/fnc_adjustMagazineAmmo.sqf
* Update fnc_getCountOfItem.sqf
* Optimisations & header fix
* Update addons/common/functions/fnc_adjustMagazineAmmo.sqf
* Fixed vehicle implementation
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Co-authored-by: Blue <itzblueman@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-03-21 22:56:24 +01:00
Grim
4bb9d6c42c
Medical - Add Painkillers ( #9720 )
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-05 10:56:25 -03:00
PabstMirror
6ce625a52f
Cleanup spaces in config macros ( #9621 )
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* Cleanup spaces in config macros
* remove extra whitespace before call
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-11-05 12:36:00 -06:00
Grim
b8a9376a65
Medical Treatment - Use Laws of War bodybag model and add colored bodybags ( #9371 )
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* add colored bodybags
* fix dogtags, add icons, revert item model to original
* Retexture ace's item model
* Keep original vehicle classname
* Update fnc_placeInBodyBagOrGrave.sqf
* fix displayName
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-24 15:16:52 -04:00
MiszczuZPolski
c7bf57c71c
Medical Treatment - Add missing sutures to advanced crate ( #9553 )
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add missing sutures to advanced crate
2023-10-21 11:01:33 -04:00
PabstMirror
3c9d7733e8
Medical Treatment - Fix grave digging ( #9455 )
2023-10-02 11:05:56 -04:00
Drofseh
8bf0772558
Medical Treatement - Add Grave Digging To Body Bags ( #9442 )
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* add grave digging to body bags
* move buryBodyBag action to config, change grave ui icon to headstone
* improvements from code review
* switch direction check to man instead of bodybag, nominally allowing anything to be buried
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:55:13 -04:00
Marstruc
a8bd08136e
Medical Treatment - Add new Grave model ( #9444 )
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* Added Grave model, swapped Grave classnames
* Change p3d name of Grave model
* Update addons/medical_treatment/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Updated grave model, textures, classname.
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-01 08:48:31 -04:00
BrettMayson
e252ef67d6
Medical Treatment - Suture ( #9020 )
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Co-authored-by: Walthzer <19926813+Walthzer@users.noreply.github.com>
2023-03-06 14:17:01 -06:00
Brett
90d63475d5
Medical Treatment - Add preferred seats for loading patients ( #8789 )
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* Medical Treatment - Add preferred seats for loading patients
* load patients in reverse order
* add option for reverse fill
* Update addons/medical_treatment/functions/fnc_loadUnit.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update docs/wiki/framework/medical-treatment-framework.md
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
PabstMirror
5468f180f0
Cargo - Add config value to block renaming ( #8610 )
2021-10-25 18:27:56 -05:00
Björn Dahlgren
8e7f9b6db5
Medical Treatment - Fix invalid usage of ARR macro ( #7933 )
2020-10-03 10:21:29 -05:00
Cyruz143
ee75268205
Adding splits + torniquets to simple crate ( #7885 )
2020-08-30 21:55:26 -05:00
PabstMirror
40a66f0bde
Add some editor previews ( #7254 )
2019-10-29 17:10:40 -05:00
Josuan Albin
aec7a78a58
Remove Atropine ( #7212 )
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* Change items to scope 1 to keep mission backwards compatibility
2019-10-05 22:25:29 +02:00
PabstMirror
f04b26b93e
Medical - Finish splint/fracture ( #7045 )
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* Medical - Finish splint/fracture
- Add replacement items
* Add splint models
* Add fracture sound effects
* Add treatment interaction icon
2019-06-22 16:47:35 -05:00
PabstMirror
f23927d84a
Fix some strings
2019-03-24 00:50:36 -05:00
Thomas Kooi
e22f35da37
Remove medkit ( #6473 )
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Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
4466f9e785
Strip medical component ( #6442 )
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* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
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Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
a8831a0d16
Change split medical in two components
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- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00