johnb432
|
80b2fa9a05
|
Vehicle damage - Code cleanup (#9831)
* Cook-off improvements
* More changes
* Update fnc_getVehicleAmmo.sqf
* Better engine fire placement
* Update fnc_detonateAmmunition.sqf
* Update XEH_postInit.sqf
* Update fnc_getVehicleAmmo.sqf
* Update events-framework.md
* Various improvements
* Separate effect handling
* Tweaks
* Update XEH_postInit.sqf
* Prevent double ammo detonation
* Fixed objects not being able to cook-off again
* Added incendiary rounds as source of box cookoff
* Converted enable setting to bool
* Fixed brackets
* Update fnc_cookOff.sqf
* Update CfgEden.hpp
* Removed GVAR(enable), added GVAR(enableFire) back
* Vehicle damage fixes
* Made hitpoint hash common
* Update fnc_addEventHandler.sqf
* Update fnc_medicalDamage.sqf
* Update fnc_handleBail.sqf
* Changed API
* Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower
* More cleanup
* More cleanup
* Fix merging issues, remove turret tossing
* Update translations
* More cleanup
* Reverted some logic back to original, minor tweaks & fixes
* Fix undefined variable
* Cleanup
* Fixed bad logic
* Update addons/vehicle_damage/script_macros.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/vehicle_damage/functions/fnc_handleDamage.sqf
* Update addons/vehicle_damage/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/vehicle_damage/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/vehicle_damage/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
|
2024-08-20 16:23:21 -03:00 |
|