Commit Graph

9 Commits

Author SHA1 Message Date
johnb432
c44a1e7ea7
Cookoff - Mini-Rewrite (#9758)
* Cook-off improvements

* More changes

* Update fnc_getVehicleAmmo.sqf

* Better engine fire placement

* Update fnc_detonateAmmunition.sqf

* Update XEH_postInit.sqf

* Update fnc_getVehicleAmmo.sqf

* Update events-framework.md

* Various improvements

* Separate effect handling

* Tweaks

* Update XEH_postInit.sqf

* Prevent double ammo detonation

* Fixed objects not being able to cook-off again

* Added incendiary rounds as source of box cookoff

* Converted enable setting to bool

* Fixed brackets

* Update fnc_cookOff.sqf

* Update CfgEden.hpp

* Removed GVAR(enable), added GVAR(enableFire) back

* Update initSettings.inc.sqf

* Update events-framework.md

* Update addons/cookoff/functions/fnc_cookOffEffect.sqf

* Restructured, redid API events

* Fix effect for JIP, minor optimisations

* Removed `cbaSettings_settingChanged`

* Renamed variables, tweaked string table entries

* Update fire damage #9991

* Capitalize comments again

* Fix cookoff for very short durations and fix effect removal being too quick
2024-06-05 12:36:39 -07:00
Joko
2a6fd19762
Cookoff - Improve ammo detonation sounds (#5327)
* initital commit

* use Define for SOS

* fix some issues that got introduced in 1.70

* Prepare config for sounds

* add New Sounds 

improve distanced volume values

* add LAxemann to Author

* add Object Pooling

improve Distances

* fix small mistake

* change pool clearing timing

* change pool wait time

* fix Cookoff sound cleanup

* change to Jonpas Method

change random Distance add

* improve sound Volume over Distance (asked by Bux)

improve mid sounds

* improve a calculation

* Use playSound3D locally

* Make sounds configurable by 3rd party mods

* Added comments, used macros

* Update CfgSounds.hpp

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-04 01:36:59 -08:00
JonBons
f846b9ab82
Cookoff - Randomized the delay from start of cookoff and ammunition detonation (#9002)
* Cookoff - Added a random delay between a vehicle being killed and when the ammo starts to cookoff

* Cookoff - Tweaked min ammo start delay to 1 second

* minor syntax and macro cleanup
2022-08-20 16:36:37 -05:00
Filip Maciejewski
f75bfd4cef
Cookoff - Limit maximum cook intensity/duration (#8648) 2021-11-11 12:43:41 +01:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
Dystopian
392a0770b3 Add destroyed boat ejecting (#6330)
* Add destroyed boat ejecting

* Delete EH global cleanup

* Add check explosiveness

* Optimize EH

* Move EH to function, remove config values

* Move code to cookoff

* Use macro for explosiveness

* Fix include
2019-12-16 16:29:33 -06:00
SilentSpike
ae69118fba Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
2017-06-02 22:20:36 +01:00
commy2
05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
c42004449d Port AGM cook off 2016-08-13 11:59:15 +02:00