* Add DF-15 GForceCoef Value
This adds missing ACE_GForceCoef value for DF-15 uniforms.
* DF-15 PR - cfgWeapons formating
DF-15 PR - cfgWeapons formating
* DF-15 PR - cfgWeapons formating II
Forgot to save it with braces and spaces around =
* Update CfgWeapons.hpp
* sync
* Add AI Unconsciousness exception option
- Adds AI Unconsciousness exception option. If enabled, it allows you to put AI into unconsciousness via Zeus Module even though the AI unconsciousness is disabled. This "feature" was possible before the medical rewrite and allowed to put selected AI units into unconsciousness even though the overall AI unconsciousness was disabled. This was very handy and many groups missing this option including myself.
- Special thanks to Pterolatypus for consultation.
* tabs to spaces
tabs to spaces
* last tab to space :copium:
last tab to space :copium:
* stringtable tabs to spaces
stringtable tabs to spaces
* Addon option removed, adjusted variable name
- Addon option removed
- adjusted variable name
* utilized QEGVAR
- utilized QEGVAR in getVariable
* removed fnc and put the code inside the condition
- I've managed to properly implement the getVariable inside the condition thus allowing me to remove the function. Also kymckay had a good point on swapping the order for faster eval.
* Update XEH_PREP.hpp
* setVariable optimalization
- setVariable optimalization
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
* Update addons/medical_statemachine/Statemachine.hpp
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: pterolatypus <pterolatypus@users.noreply.github.com>
* Cleanup medical settings
* Fix extra [
* Allow giving IV/blood to self by default
* Medical Blood - Settings improvements and cleanup (#7069)
* Add more blood settings and cleanup
* Fix include before header
* Update addons/medical_blood/functions/fnc_init.sqf
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Disable debug
* Cleanup moved settings
* Fix remaining setting descriptions
* Transfer medical AI to CBA setting
* Neuter the old settings module
I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.
* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
* Lower player hearing upon entering unconscious
* Fix potential for unconscious units to use radio
* Evaluate player's volume upon changing unit
* Reset player volume on death
* Remove unnecessary public variable
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code