PabstMirror
0642d3724d
use common addExplosionEventHandler
...
move from firedEH to use common's explode event
2024-08-22 13:54:42 -05:00
PabstMirror
06b3aa25eb
Merge branch 'explosionEH' into pr/10157
2024-08-22 13:42:24 -05:00
PabstMirror
ea175b1dc4
Common - Add ace_common_fnc_addExplosionEventHandler
2024-08-22 13:38:42 -05:00
johnb432
f564016b4b
WS Compat - Rename WS weapon holders when realistic names is loaded ( #10240 )
...
Rename WS weapon holders
2024-08-22 12:15:20 -05:00
johnb432
53a42fc89e
General - Improve backpack interaction anim names ( #10239 )
...
Improve backpack interaction names
2024-08-22 12:14:38 -05:00
PabstMirror
afde7264ba
UI - Add keybind to hide all hud elements ( #10227 )
...
* UI - Add keybind to hide all hud elements
* Handle advFatigue stamina bar
* Update stringtable.xml
* Update docs/wiki/framework/ui-framework.md
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-08-22 12:13:54 -05:00
johnb432
82f5019488
SPE Compat - Add interaction anims to SPE vehicles ( #10226 )
...
Add interaction anims to SPE
2024-08-21 22:49:28 -05:00
johnb432
15a5e74649
GM Compat - Add interaction anims to GM vehicles ( #10234 )
...
Add interaction anims to GM
2024-08-21 22:49:06 -05:00
johnb432
1dae884fff
General - Add replacement items for editor inventory management ( #10216 )
...
Add replacement items for editor inventory management
2024-08-21 22:48:36 -05:00
Hexo
6304a9e5f3
Translation French ( #10236 )
...
* Update translate Hearing french
* update map tools
* trad fr
* correction
* Translate realisticnames
* compat_ws translate fr
* translate FR
* Update stringtable.xml
* Update addons/cookoff/stringtable.xml
space correction
---------
2024-08-21 21:16:43 -05:00
PabstMirror
b4700aeffc
Interaction - Add action to drop distant units from group ( #10228 )
...
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-08-21 22:13:29 -03:00
johnb432
e798050a00
SOG Compat - Add interaction anims to SOG vehicles ( #10223 )
2024-08-21 21:57:30 -03:00
johnb432
abced51bb0
WS Compat - Add interaction anims to WS vehicles ( #10229 )
2024-08-21 21:56:30 -03:00
johnb432
b2091f0e4d
RHS Compats - Improve some locations for interaction anims ( #10235 )
2024-08-21 21:55:42 -03:00
johnb432
ffba612011
Interaction - Add distance to interaction anims ( #10233 )
2024-08-20 19:27:28 -03:00
Mike-MF
52c19d53af
Magazine Repack - Add ability to disable repacking via class ( #10232 )
...
* Magazine Repack - Add ability to disable repacking via class
* Update addons/magazinerepack/functions/fnc_getMagazineChildren.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Bretts suggestion
* Documentation
* Apply suggestions from code review
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Review missed a line
* Fix getting number instead of config & microoptimisation
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-20 17:24:58 -05:00
johnb432
0643ca6fd9
Repair - Improve some locations for interaction anims ( #10224 )
...
Improve some locations for interaction anims
2024-08-20 14:44:47 -05:00
johnb432
c292f0ed31
Interaction - Improve interaction anims locations for bags ( #10230 )
...
Improve interaction anims locations
2024-08-20 14:44:33 -05:00
johnb432
80b2fa9a05
Vehicle damage - Code cleanup ( #9831 )
...
* Cook-off improvements
* More changes
* Update fnc_getVehicleAmmo.sqf
* Better engine fire placement
* Update fnc_detonateAmmunition.sqf
* Update XEH_postInit.sqf
* Update fnc_getVehicleAmmo.sqf
* Update events-framework.md
* Various improvements
* Separate effect handling
* Tweaks
* Update XEH_postInit.sqf
* Prevent double ammo detonation
* Fixed objects not being able to cook-off again
* Added incendiary rounds as source of box cookoff
* Converted enable setting to bool
* Fixed brackets
* Update fnc_cookOff.sqf
* Update CfgEden.hpp
* Removed GVAR(enable), added GVAR(enableFire) back
* Vehicle damage fixes
* Made hitpoint hash common
* Update fnc_addEventHandler.sqf
* Update fnc_medicalDamage.sqf
* Update fnc_handleBail.sqf
* Changed API
* Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower
* More cleanup
* More cleanup
* Fix merging issues, remove turret tossing
* Update translations
* More cleanup
* Reverted some logic back to original, minor tweaks & fixes
* Fix undefined variable
* Cleanup
* Fixed bad logic
* Update addons/vehicle_damage/script_macros.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/vehicle_damage/functions/fnc_handleDamage.sqf
* Update addons/vehicle_damage/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/vehicle_damage/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/vehicle_damage/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 16:23:21 -03:00
Enrico Machado
962b498e6a
Translation - Improve Portuguese ( #10159 )
...
* Update stringtable.xml
* Update stringtable.xml
2024-08-19 20:31:43 -05:00
johnb432
81f44e6e7a
Realistic Names - Fix bad inheritance from #10202 ( #10225 )
...
Fix bad inheritance from #10202
2024-08-19 00:51:37 -05:00
Grim
fcfb2121be
Common - Use lifeState check in FUNC(isAwake)
( #9646 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-17 12:59:26 -03:00
Fabio Schick
22f97270f6
Kestrel4500 - Measure wind relative to player's head direction ( #10215 )
2024-08-17 12:57:37 -03:00
johnb432
bdf6a179ad
Artillery Tables - Fix artillery UI not refreshing when being teleported from one vehicle to another ( #10217 )
2024-08-17 12:56:51 -03:00
johnb432
094e235f7a
Artillery Tables - Fix artillery UI not showing if no gunner view available ( #10218 )
2024-08-17 12:56:19 -03:00
BrettMayson
043b3907fe
Extensions - Rust ( #9015 )
...
Co-authored-by: Pepijn Holster <pgaholster@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: LorenLuke <LukeLLL@aol.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-17 12:50:38 -03:00
BrettMayson
1cd48c52c3
HuntIR - Add Events & Animation Disable Flag ( #10214 )
2024-08-17 09:42:34 -03:00
johnb432
e5178fe6fd
Explosives - Use full magazine name in interaction menu ( #10192 )
...
* Force better names in explosives placing menu
* Revert "Force better names in explosives placing menu"
This reverts commit 29af35ae8b
.
* Use `displayName` instead of `displayNameShort`
2024-08-17 00:30:32 -07:00
johnb432
0164b6259f
General - Add missing pretty names to components ( #10211 )
...
Add missing pretty names to components
2024-08-16 12:44:37 -07:00
johnb432
8dbad08838
Arsenal - Fix modParams
printing messages in RPT ( #10213 )
...
Fix modParams printing messages in RPT
2024-08-16 10:17:57 -07:00
commy2
903f046810
Optics - Convert Optics to use CBA Optics ( #7273 )
...
* convert ace_optics to use cba_optics
* convert ace optics to cba optics
* Remove duplicate
* Add PIP config
* Use optics index
* Fix pboProject build
* Update CfgWeapons.hpp
* Correct SOS, adjust sizes and fix build issues
* Update addons/optics/script_component.hpp
* Corrected sizes again
* Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons
* Remove unused test object
* Readd AI stuff
visionMode is already set
* Updated some info on binos
forceOptics also already set
* Overhaul of magnifications
* Adjusted MOS & Nightforce
* Maybe this time the optics sizes will be fine... surely?
* Replace heavy optics blur with CBA one
* Added PIP names back
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-15 01:17:46 -07:00
johnb432
4014cd5539
Explosives - Remove replacement explosives ( #10206 )
...
Remove replacement explosives
2024-08-15 00:32:17 -07:00
Tim Beswick
f3e2e11693
Headless - Fix unable to transfer groups ( #10203 )
...
* Fix headless unable to transfer groups
* Switch events to use `CBA_fnc_ownerEvent`
* Update variable definitions
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-08-15 00:31:51 -07:00
PabstMirror
3728bc4b8b
Hearing - Fix explosions from AI fire ( #10204 )
2024-08-14 16:30:13 -05:00
johnb432
3229336018
Explosives - Trivial cleanup ( #10205 )
...
Explosives trivial cleanup
2024-08-14 10:53:40 -07:00
lambdatiger
66fce29708
Merge branch 'acemod:master' into Event-hanlder-replacement
2024-08-14 11:22:28 -05:00
lambdatiger
eb04dec423
Completed suggested changed by johnb432
2024-08-13 22:35:36 -05:00
johnb432
740869e859
Realistic Names - Complete & cleanup ( #10202 )
...
Cleanup & complete realistic names
2024-08-13 09:30:42 -07:00
johnb432
a2be42ba57
Realistic Names - Add optics & vehicles compats ( #10201 )
...
Add optics & vehicles compats to realistic names
2024-08-13 04:28:24 -07:00
johnb432
62ba5ffe24
Explosives/Realistic Names - Improve CfgVehicles explosives naming ( #10200 )
...
* Improve explosives naming
* Move all ACE explosives into compat
* Update CfgMagazines.hpp
2024-08-13 04:12:52 -07:00
PabstMirror
b96d74fb11
Interact Menu - Fix self actions when handcuffed ( #10188 )
2024-08-13 02:19:18 -07:00
johnb432
a99c78cf87
Compats - Use EGVAR
where possible ( #10194 )
...
Use `EGVAR` in compats where possible
2024-08-12 14:25:29 -07:00
johnb432
cf3a86ffc7
Medical Treatment - Notify restart requirement ( #10197 )
...
Add restart notification for convert items setting
2024-08-12 09:59:48 -07:00
johnb432
72f230a3a2
Hearing - Fix explosions not affecting hearing ( #10002 )
...
* Have explosions affect hearing
* Update fnc_explosion.sqf
* Update XEH_postInit.sqf
* Update addons/hearing/functions/fnc_explosion.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_explosion.sqf
* Make EH local
* Use sound entry instead
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-12 06:45:03 -07:00
johnb432
f3938ba0cc
Explosives - Use triggerAmmo
instead of setDamage
( #10182 )
...
* Use `triggerAmmo` instead of `setDamage`
* Update docs/wiki/framework/explosives-framework.md
2024-08-12 06:18:21 -07:00
johnb432
5e65e56c5e
Wiki - Fix dependencies list on wiki ( #10109 )
...
* Fix dependencies list on wiki
* laser-guided
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/feature/xm157.md
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Moved medical_menu to medical-gui
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2024-08-12 10:16:27 -03:00
johnb432
198c09dccd
CUP Compat - Improve explosives compat ( #10193 )
...
Updated CUP explosives compat
2024-08-12 06:15:35 -07:00
johnb432
ada7b93219
General - Use QUOTE(ADDON)
for status effects ( #10195 )
...
Use ADDON for status effects
2024-08-12 06:15:09 -07:00
johnb432
43d42c85cd
Cookoff - Use triggerAmmo
instead of setDamage
( #10185 )
2024-08-11 20:31:02 -03:00
PabstMirror
285f903b14
General - Optimize some loops with forEachReversed
( #10191 )
2024-08-11 20:30:08 -03:00