Commit Graph

9 Commits

Author SHA1 Message Date
PabstMirror
00a91610ea
Only play repatitive sounds when game is focused (#7265) 2019-11-16 12:42:15 -06:00
BaerMitUmlaut
8c7f8d7d6a Medical Feedback - effects overhaul (#7215)
* Intensify pain effects

* Add chromatic abberation effect, add blur with very high pain

* Add option for limited pain effects with only high pain blur

* Fix playInjuredSound

* Add instant feedback effects update when getting hit

* Cleanup

* Overhaul playInjuredSound

* Fix voice detection, simplify nearby unit filter

* Apply suggestions from code review

* Add Chromatic Aberration translations

* Use while loop instead of configClasses

* detach say3d dummies before deleting
2019-10-11 15:00:53 -05:00
PabstMirror
69dc73ee45 Medical Feedback - fix heart rate effect (#6927)
* Medical Fedback - fix heart rate effect

and limit setVar for acre/tfar

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update XEH_postInit.sqf

* use "task_force_radio"
2019-04-09 10:51:59 -07:00
PabstMirror
f2b9bf3a17 Update headers 2019-03-30 11:07:54 -05:00
Dedmen Miller
7a0a00ea09 Cleanup using SQFLint (#6485)
* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Dedmen Miller
6bd8542eed Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
SilentSpike
a16721a1ea Fix medical statemachine function calls 2018-05-08 11:12:01 +01:00
BaerMitUmlaut
47621ac81a Implemented status macro functions for feedback 2017-04-27 19:12:57 +02:00
BaerMitUmlaut
3840cbdac4 Renamed UI to feedback 2017-04-01 20:31:19 +02:00