* Add fast mouse actions to refuel
* nobody seen that
* Add interaction condition and refuel on ladder
* Add car hit, fix change weapon on uncon
* Replace objNull with nil in setVar, unify var names
* Delete *ConnectNozzle functions
* Delete reset* functions
* Add public function and eden attributes
* Remove static actions from RHS compat
* Remove statusEffect_set on respawn
* Fix dual menu, add deprecating message
* Optimize fnc_takeNozzle
* Cleanup
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Fix all slides being in multiple slideshows setup, Use private keyword
* Add setting for slides main interaction name
* Update Slideshow documentation
* Add not about new argument added in version
* Wiki update
- Updated class-names.md entries for chemlights, incendiary grenade and spraypaint.
Added chemlights feature with usage info.
Added spraypaint feature with usage info.
* correct version of spray paint in class-names.md
* Correction
removed spraypaint.md since tagging.md was already present
updated chemlights with removal of 1.1 (adding throw possibilities)
* Reworked chemlights.md
removed usage => already referred to advanced grenades
Changed description
* removed tagging addition from class-names.md
* added |
* Update documentation guidelines
* Add version info part 1
* Add version info part 2
* Add removed in version to frontmatter and tag testmissions as removed
* Add version info part 3
* Seaparate ACE3 and ACEX Features/Framework menus, Add ACEX Headless documentation
* Add ACEX support to extract_dependencies.py
* Merge useful-functions into frameworks
* Move class-names to main menu
* Prettify class-names table titles
* Fix table of contents on documentation guidelines and tips
* Merge mission-tools into frameworks
* Merge modules into frameworks
* Rename to Frameworks (plural)
* Fix capitalization in class-names
* Improve wiki menu positioning
* Add 'mod' to documentation guidelines
* Update frameworks sections description for new content
* Update wiki menu descriptions
* Fix class-names 4 digit versions
* More places for descriptions
* Include documentation in PRs if applicable note
* Add short ACE3 and ACEX description page, outlining the difference
* Update documentation guidelines
* Add version info part 1
* Add version info part 2
* Add removed in version to frontmatter and tag testmissions as removed
* Add version info part 3