PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
Ozan Eğitmen
49b5a0ea86
Cleanup Frag Component ( #4581 )
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* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:31 +02:00
jonpas
816da2aef1
Normalize to LF line endings
2016-05-30 18:37:03 +02:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
jaynus
58a55313cd
Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH.
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Changed: Spalling calculations now throttled across frames and limited; accurate but performant
Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
2015-05-13 17:06:10 -07:00
jaynus
aef896cc21
Merge remote-tracking branch 'origin/explosive_reflection' into fragSpallOptimization
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Conflicts:
addons/frag/XEH_preInit.sqf
2015-05-13 15:52:18 -07:00
jaynus
553942bbc7
Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing.
2015-05-13 14:33:14 -07:00
ulteq
3c92cab7af
Reverted the addBlackList function
2015-04-27 14:02:59 +02:00
ulteq
f54f0cd1fa
Renamed init functions
2015-04-27 13:58:18 +02:00