Commit Graph

9 Commits

Author SHA1 Message Date
PabstMirror
a3c50a6c76 Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
Ozan Eğitmen
49b5a0ea86 Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:31 +02:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
jaynus
58a55313cd Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH.
Changed: Spalling calculations now throttled across frames and limited; accurate but performant
Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
2015-05-13 17:06:10 -07:00
jaynus
aef896cc21 Merge remote-tracking branch 'origin/explosive_reflection' into fragSpallOptimization
Conflicts:
	addons/frag/XEH_preInit.sqf
2015-05-13 15:52:18 -07:00
jaynus
553942bbc7 Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing. 2015-05-13 14:33:14 -07:00
ulteq
3c92cab7af Reverted the addBlackList function 2015-04-27 14:02:59 +02:00
ulteq
f54f0cd1fa Renamed init functions 2015-04-27 13:58:18 +02:00