* Update vn_mine_tripwire_m16_02_ammo base class
* Fix fnc_handlePunjiTrapDamage
Hopefully once and for all
* Remove placement actions from punji traps
* Add Explosives compat for 1.2 content
TODO testing
* Add quoting to stringtable config usage
* Prevent bike mine placement object from swinging all over the place
* Add non attachable ACE_Triggers for big mines
Bike mine looks kinda stupid when it's attached to a car...
* Bike mine triggers
* Cartridge mine triggers
* Lighter mine triggers
* Pot mine triggers
* Jerrycan mine triggers
* Mortar shell mine triggers
* Grenade board mine triggers
* Inheritance fixes
* Update damage handler for new punji traps
* Improve interaction points and dig distances
* Dh10 mine triggers
* Bump damage of vn_mine_cartridge_ammo
* Add incendiary features to lighter and jerry can explosives
WIP
* SOG Compat - Added fuel tank volumes for SOG update 1.2 vehicles (#8978)
* Added fuel tank volumes for SOG update 1.2 vehicles
* Type 55A is similar in fuel capacity to the PTF Nasty, not the PBR
* Add missing EOLs
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Improve placement feedback of Whip punji
* Add inheritance to custom wound handlers
* Fix doorway punji position
* Add spikes offset for affected units of doorway trap
* Prevent spiderholes from being loaded into cargo
* Add missing continue digging action to spiderholes
* Fix spiderholes physics while being dug up via trenches system
Depends on #8998
* Add missing params
* Fix parenthesis
* Add pDrive dummy files
This is stupid.
* Enable Melee weapons in the arsenal
* Add Entrenching tool capabilities to Shovel and ETool
Depends on #8999
* Add incendiary features to Molotov and M14
* Tweak chance of being set ablaze
Now sums all hitpoints damage.
* Add ACE_damageType to napalm and he bombs
* Do not change cartridge mine damage and range if no ACE Medical
* Simplify variable config values
* Swap cartridge mine hit values
Whoopsie.
* Add overpressure configs to launchers
* Fixed an issue preventing the M1919A6 CSW from being disassembled (#8970)
* Remove disassembleTo from CSW weapons
This config property is meant for tripods.
* Add CSW config for MG42
* Simplify requiredAddons
* Remove proxy weapons from most of the CSW, adjust loading times
The animations are pretty important in case of SOGPF turrets, the ammo load times were adjusted accordingly so the total loading times is similar.
* Add vn_pavn_30_can.p3d pDrive dummy
* Fix missing MG42 mag icon
* Add field_rations values to food props/mags
Needs #9008 to be usable.
* Add more field_rations values to food props/mags
Send help.
* More food configs
* Even more food configs
Fooooood.
* More fooood
Even more foooooood.
* Fix food inheritance
* Add SGM CSW compatibility
* Various fixes for CSW
Wrong tripods for opfor guns, missing translation
* Improve TOW interaction position
* Add dragging and interaction configs to recoilles rifles
* Cleanup SGM CSW config
* Add MK18 CSW config
* Add H-12 MLRS CSW config
* Add missing Mk18 stringtable
* Add function header and logging to fnc_woundsHandlerIncendiary
* Add missing weapons in CfgPatches array
* Add entrenching tool config to backpacks
* Fix Hammer and Fire axe melee weapons
* Add missing CSW images
Thanks @BaerMitUmlaut
Co-authored-by: Samuel Deutsch <Quantx@users.noreply.github.com>
* Japanese Translation Update
Fill missing Japanese translation and Weird translation fixes made long ago.
* Remove Corner Bracket and change it to apostrophe
* Update STR_ACE_Common_unloadWeapon
* Update SunflowerSeeds Description
* Korean Translation 100% done
fixed typos, changing the Korean transliteration of proper nouns, and changing the meaning of the original to a more understandable interpretation without compromising the transmission of the original
* Something Edited
edit incorrect translation and add typo correction
* Improve Chinese translation
* Optional Compat SOG and Tracers Simplified Chinese
* Fix settings string not correctly localized
* Fix mode of heli minigun have no realistic name
* Fix Regex replace flaw
* fix merge
* Various improvements
* Translate CSW, fix short name not short
* Trim
* Magazines naming
* Minor tweak
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* SOG Compat - Exclude invulnerable units from punji damage handler
Title. Previously, even units with damage disabled would still have wounds added upon triggering punji traps.
* Implement lazy select
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: commy2 <commy-2@gmx.de>
* SOG Compat - Jam types and Open bolts
- Machineguns and SMGs fire from open bolts
- Fire and Dud Jam types for Grenade Launchers, Revolvers and Shotguns
* Update CfgWeapons.hpp
* Update pistols.hpp
* Update weapons.hpp
* GM Compat - Jam Types and Open Bolts
- Belt-fed Machineguns and SMGs fire from open bolts
- Fire and Dud Jam types for Grenade Launchers and Flare Guns
* Update optionals/compat_gm/CfgWeapons.hpp
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Update optionals/compat_gm/CfgWeapons.hpp
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Update optionals/compat_gm/CfgWeapons.hpp
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Update optionals/compat_gm/CfgWeapons.hpp
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Update optionals/compat_gm/CfgWeapons.hpp
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Update optionals/compat_gm/CfgWeapons.hpp
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Update optionals/compat_gm/CfgWeapons.hpp
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Update CfgWeapons.hpp
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
* Initital port of ACE2 Vehicle Damage
* Add fire damage and burning people
* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.
* Minor tweaks
* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough
* Handle car damage more elegantly.
* Added ability to create fire sources arbitrarily
* tweaks
* Add chance to detonate after cookoff
* disable compile cache
* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings
* tabs->spaces
* Various code improvements
* Change to count loop for deleting effects
* update addon requirements
* remove vanilla config requirements
* Add RHS compatability
* RHS compat. Various QOL fixes/changes
* Various tweaks to compats and code.
* High-Explosive damage tweak
* Change how penetration is calculated for parts
* Fix RHS compat
* Create setting for flare effect
* increase burning scream sounds
* swap out file name for snake_case
* move incendiary values out of vehicle damage. remove medical dependency
* vehicle_dammage - update all refs to snake
* sqf fixes
* fix fire string package caps
* fix pboprefix
* Default setting to on
* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff
* Fix bug where event handler wasn't giving the damage last.
* change to snake
* fix build errors
* Fix UBC
* Fix Order of Operations
* avoid O^2 events
* Make sure that no damage processing happens on dead units
* Change some if statements
* Keep track of player's death to stop various things
* add quotes to right middle wheen
* Add VD documentation
* fire docs
* Code quality fixes
* Clarify documentation
* define IDD
* switch global -> server
* Add newline between header and first code statement
* stop the dead from suffering
Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.
* Add settings to disable cook-off effects
* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better
* Move fire into own PR
* fix tabs and macro
* Shuffle crew indices so that a random person is first on the list to be injured each time
* fix effects not clearing
Co-authored-by: PabstMirror <pabstmirror@gmail.com>