Commit Graph

9 Commits

Author SHA1 Message Date
PabstMirror
6bee6d5cd8
Rearm - Use non-ambigious magazine names (#6761)
* Rearm - Use non-ambigious magazine names

Close #6414
Also fix missing caliber for B_20mm_AP

* Update fnc_getMagazineName.sqf
2019-01-30 18:31:01 -06:00
Will
4b1672eaa0 its now possible to set rearm vehicles in the editor && pylons now look also for non-config rearm vehicles 2018-07-09 19:20:55 +02:00
SilentSpike
845f3656d4
Remove deprecated functionality for 3.12.0 (#5878)
* Remove deprecated functionality for 3.12.0
* Remove associated deprecated module icon
* Restore a dummy version of old module

This is just to prevent existing missions from breaking due to a missing
object.
2017-12-10 13:38:32 +00:00
Dedmen Miller
bacb7d069b Don't recompile XEH EH's before every call (#5728)
* Fix medical respawn/init

* Medical use CBA addClassEH

* Movement inventoryDisplayLoad

* Medical handleRespawn header typo

* Parachute handleRespawn

* Rearm and parachute handleRespawn

* concertina_wire handleInit

* Fix header

* use XEH function instead of config

* use XEH function instead of config

* remove unneeded init eh
2017-11-07 15:21:58 -06:00
Tuupertunut
0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00
PabstMirror
f35f80ee82 Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add

* Support 1.70 Pylon Loadouts

* Properly handle old compat pbos - Update RHS Compat

* Re-add documentation

* cleanup headers (note from other pr)

* Cleanup

* Fix var spelling
2017-06-08 11:47:52 -05:00
Githawk
91c6341bc8 Implementation 2016-02-27 20:31:07 +01:00
GitHawk
2f183548b6 Added API 2016-02-25 10:18:31 +01:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00