* Stamina penalty for weapon raised/ready is scaled by weapon inertia
* Newline
* Tabs
my editor hates me
* Use format
* Improved item validation and caching
* Use waitAndExecute for fatigue loop
Close#4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function