commy2
3c41d37417
overhaul movable markers ( #5922 )
...
* overhaul movable markers
* moving markers setting
* disable debug
* fix conflict with map gestures
2018-01-05 18:55:00 +01:00
commy2
4319b79b45
use ownerEvent instead of game logics
2017-12-11 20:11:21 +01:00
Christian Klemm
22b4788891
added movable markers option ( #5397 )
...
* added movable markers option
* added restrictions
* added local events
* formatting + small fixes
* Events for start and end modified + small adjusts
* minor fixes
* lazy eval
* Alt as modifier key
* Update XEH_postInit.sqf
* Skip UI EH on headless
2017-09-07 19:26:32 +02:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
esteldunedain
849fa4f1ee
Redo markers, lost in the merge
2016-02-27 09:06:19 -03:00
esteldunedain
b2c672e6c7
Apply the same pattern to ACE_Markers
2016-02-23 19:32:39 -03:00
commy2
7748131e73
code cleanup markers
2015-12-10 15:32:31 +01:00
PabstMirror
4e4834974a
cleanup debug
2015-03-27 23:26:41 -05:00
PabstMirror
909f53753a
Fix JIP Marker SYnc
2015-03-27 23:19:03 -05:00
PabstMirror
e5cbca02e4
Show placement angle in preview
2015-03-27 22:55:19 -05:00
commy2
e55a85cc26
get markers to work
2015-01-19 16:59:00 +01:00
commy2
a545efe02c
work on port markers
2015-01-18 17:17:06 +01:00
commy2
cb8945a879
port markers
2015-01-18 08:20:55 +01:00