Zakant
bdea0fcdba
[Medical Rewrite] Adding respawn compatibility ( #5020 )
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* Added respawn transition
* Removed respawn transition from statemachine and added manual transition comment
* Changed transiton to manual. Added easy way to get current status as well
* Updated event reference
* Fixed manualTransition call
* Minor headers changes
2017-06-17 18:28:16 -05:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
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Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
KoffeinFlummi
e7807c009f
Use playerInventoryChanged instead of Take
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This makes sure to also fire when other mods, like TFAR (when adding
backpacks) add items via script.
2015-04-14 21:28:18 +02:00
Glowbal
ce4cdd3722
staged bodybag fixes
2015-04-06 15:11:54 +02:00
Glowbal
661d93e82c
Working commit
2015-04-06 14:51:17 +02:00
KoffeinFlummi
f6f910fb8a
Replace vanilla items with ours.
2015-03-21 21:59:08 +01:00
Glowbal
85cbe5eb5f
Added support for locality switch and killed units
2015-03-08 17:50:06 +01:00
Glowbal
0a161319d2
Added initial draft of setUnconscious
2015-02-08 10:25:03 +01:00
KoffeinFlummi
a2ee41f01d
First draft of basic damage handling.
2015-02-06 13:47:17 +01:00
KoffeinFlummi
930fb51a20
Medical: First Draft
2015-02-03 20:09:25 +01:00
Thomas Kooi
8137080bbc
Minor code clean up
2015-01-22 22:00:37 +01:00
Thomas Kooi
9a0b73bf3a
Changed drag/carry to event driven architecture
2015-01-20 18:57:33 +01:00
Thomas Kooi
e468832324
Added initial port of CSE medical (CMS)
2015-01-18 22:16:35 +01:00