BrettMayson
e252ef67d6
Medical Treatment - Suture ( #9020 )
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Co-authored-by: Walthzer <19926813+Walthzer@users.noreply.github.com>
2023-03-06 14:17:01 -06:00
Brett
90d63475d5
Medical Treatment - Add preferred seats for loading patients ( #8789 )
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* Medical Treatment - Add preferred seats for loading patients
* load patients in reverse order
* add option for reverse fill
* Update addons/medical_treatment/functions/fnc_loadUnit.sqf
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Update docs/wiki/framework/medical-treatment-framework.md
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
PabstMirror
5468f180f0
Cargo - Add config value to block renaming ( #8610 )
2021-10-25 18:27:56 -05:00
Björn Dahlgren
8e7f9b6db5
Medical Treatment - Fix invalid usage of ARR macro ( #7933 )
2020-10-03 10:21:29 -05:00
Cyruz143
ee75268205
Adding splits + torniquets to simple crate ( #7885 )
2020-08-30 21:55:26 -05:00
PabstMirror
40a66f0bde
Add some editor previews ( #7254 )
2019-10-29 17:10:40 -05:00
Josuan Albin
aec7a78a58
Remove Atropine ( #7212 )
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* Change items to scope 1 to keep mission backwards compatibility
2019-10-05 22:25:29 +02:00
PabstMirror
f04b26b93e
Medical - Finish splint/fracture ( #7045 )
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* Medical - Finish splint/fracture
- Add replacement items
* Add splint models
* Add fracture sound effects
* Add treatment interaction icon
2019-06-22 16:47:35 -05:00
PabstMirror
f23927d84a
Fix some strings
2019-03-24 00:50:36 -05:00
Thomas Kooi
e22f35da37
Remove medkit ( #6473 )
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Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
4466f9e785
Strip medical component ( #6442 )
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* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
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Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
a8831a0d16
Change split medical in two components
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- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00