Ozan Eğitmen
45a66ccfa1
Medical & Captive Load Menu Overhaul ( #5519 )
...
* Add load in child actions to medical & captive
* Add actions with proper structure
* Move vehicles actions code to common function
* Simplify code in config, Fix docs
* Remove unused vars
* Fix header example
* Add _distance param to fnc_nearestVehiclesFreeSeat
* Change docs
* Fix spacing
2017-09-29 22:00:47 +02:00
jonpas
4de7953316
Remove deprecated addToInjuredCollection function ( #5559 )
2017-09-26 11:23:20 -05:00
Glowbal
58f43f8a51
Remove unneeded and deprecated functions from medical
2016-06-13 12:24:28 +02:00
commy2
a61e4b3a4e
remove BI blood overlay
2016-06-06 14:14:45 +02:00
esteldunedain
9e682253f3
Move the dead body cleanup PFH to a loop using waitAndExecute
2016-02-28 23:33:51 -03:00
esteldunedain
90a54397ae
Move the litter cleanup PFH to a loop using waitAndExecute
2016-02-28 23:20:26 -03:00
esteldunedain
94e8bee348
Move the pfh from setDead to a waitAndExecute loop: reviveStepLoop
2016-02-28 23:08:25 -03:00
esteldunedain
0e82cdfe82
Move to a function and comments the function that tracks the effects of medications over time. Use waitAndExecute instead of a pfh for better performance.
2016-02-28 22:50:04 -03:00
esteldunedain
085860c770
Restore addToInjuredCollection as a deprecated function
2016-02-28 20:32:02 -03:00
esteldunedain
3bbabac2d7
Rename and add comments to the function that tracks the units vital loop. Use waitAndExecute instead of a pfh for better performance.
2016-02-28 20:12:56 -03:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00