Commit Graph

6 Commits

Author SHA1 Message Date
SilentSpike
c15966c79a
Fix draw3D in specator free camera when perma-dead (#5868)
This is a weird engine behaviour where draw3D doesn't work if the
current camera unit is not alive (or going to respawn), so we switch to
a temporary agent unit while in free camera to work around this edge
case.
2017-12-07 21:45:30 +00:00
PabstMirror
82aa953e66 Fix BIS_fnc_lerp causing crash in 3rd person spectator (#5844)
* Fix BIS_fnc_lerp causing crash in 3rd person spectator
* Clarify spectator 3PP camera distance code
2017-12-03 16:10:48 +00:00
PabstMirror
c20ec6599d
Spectator - Fix script error in ui_draw3d (#5722) 2017-11-04 11:03:51 -05:00
SilentSpike
2a9358ab03 Fix virtual spectator breaking if template active (#5466)
* Simplify virtual spectator code
* Rename camTarget GVAR for linter
* Fix respawn template breaking virtual spectators
2017-08-30 16:36:53 +01:00
SilentSpike
85c5fbabe9 Remove locations tab from spectator (#5431)
* Fix incorrect function input for spectator hiding
* Remove locations tab from spectator

- Doesn't add much value, adds complexity and the implementation is half
baked. Would rather add back in at a later date (if at all) with a
better implementation.
- I have an idea to replace the locations tab with a meta tab so users
can toggle things like projectile drawing via the UI and are not forced
to use a hotkey. Might also be a good place to display the extended controls.
2017-08-17 12:50:43 +01:00
SilentSpike
d3ce75daef Spectator overhaul (#5171)
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00