PabstMirror
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efe09682cc
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Add SQFC support (#8235)
* sqfc
compile_script
cba 3.15.5 and update make.py
* \n
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update make.py
Co-authored-by: jonpas <jonpas33@gmail.com>
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2021-09-03 19:08:34 -05:00 |
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BaerMitUmlaut
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97e3766ed3
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Fix slow motion falling of SLAM mines (#2770) (#6619)
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2018-10-06 12:07:08 +02:00 |
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Unknown
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bbbfabec03
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Add new explosive timer UI
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2018-06-22 15:41:43 -04:00 |
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Dedmen Miller
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3ca8105e9e
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Improve Reload TakeEH (#6242)
* Improve Reload TakeEH
* Simplify explosives take EH
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2018-04-11 08:53:23 -05:00 |
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jonpas
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4918dbacb0
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Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
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2016-03-02 17:33:46 +01:00 |
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commy2
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46a239f9f6
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
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PabstMirror
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a6292db1e8
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#2018 - Dead Mans Switch / unconscious
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2015-08-05 11:54:45 -05:00 |
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Garth L-H de Wet
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529e200a4c
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Made explosives Zeus and AI compatible specifically in regards to Deadman's switches.
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2015-05-28 17:56:45 +02:00 |
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Garth L-H de Wet
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9d7d71b1b1
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
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Garth L-H de Wet
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44c597f7c5
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
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Nicolás Badano
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1d5201c0d7
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explosives: Fix #32
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2015-01-15 16:13:12 -03:00 |
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Garth L-H de Wet
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fe056f10e1
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Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
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2015-01-12 23:06:32 +02:00 |
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Garth L-H de Wet
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5e67de4d66
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Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
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2015-01-12 11:48:26 +02:00 |
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