Commit Graph

5 Commits

Author SHA1 Message Date
commy2
d842e0ad58 Map - Fix effects breaking mid mission (#6566)
* fix map effects breaking mid mission

* avoid magic numbers

* params a function

* XEH DisplayLoad instead of dummy display

* formatting, parentheses

* fix a thing

* skip effects in briefing
2018-10-21 17:01:18 -05:00
voiper
d5b3b03c1c Make flashlight on/off + glow a PVAR.
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
f4c84182d4 Progress on Map 2015-01-15 03:51:18 -06:00