ViperMaul
59c58b1269
Add settings function handler
2017-01-19 17:19:54 -06:00
PabstMirror
b87bdfe14a
Fix body-bag action / cleanup
2016-12-09 21:03:52 -06:00
ulteq
ab7af04530
Overhauled the medication system:
...
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
fa77fb7194
Various fixes:
...
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
978a81fb0a
Removed dead code
2016-12-06 14:37:48 +01:00
ulteq
a88be4f458
Fixed 'displayPatientInformation'
2016-12-05 23:00:02 +01:00
ulteq
a5ce5b4a34
Medical Rewrite - Continued ( #4744 )
2016-12-05 21:34:20 +01:00
BaerMitUmlaut
ac28bce578
Fixed state machine not running for units
2016-11-29 12:35:26 +01:00
BaerMitUmlaut
08a378bb2d
Added execution system, improved instant death
2016-11-08 19:37:56 +01:00
BaerMitUmlaut
928ded0e66
Fixed instant death and PREP
2016-11-07 23:46:10 +01:00
BaerMitUmlaut
ba9fc9240c
Removed traces of old state machine
2016-11-07 23:44:33 +01:00
commy2
e1cbeeea16
fix tourniquets
2016-10-13 10:12:28 +02:00
commy2
e38845bf45
add ace_kill event handler
2016-10-12 23:20:22 +02:00
commy2
2ad7c4c4ea
add addPain function, cap pain
2016-10-10 16:44:03 +02:00
commy2
d4dd1626a5
delete some unused/moved functions from medical main component
2016-10-07 00:19:51 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
9f6baca424
port injury parse fnc to medical damage
2016-09-26 20:25:14 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
Glowbal
e8eb729e04
Merge medical core and medical state. Add working version of the state machine, re-add sounds
2016-07-02 16:34:28 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
a8831a0d16
Change split medical in two components
...
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00
Glowbal
58f43f8a51
Remove unneeded and deprecated functions from medical
2016-06-13 12:24:28 +02:00
commy2
a61e4b3a4e
remove BI blood overlay
2016-06-06 14:14:45 +02:00
esteldunedain
9e682253f3
Move the dead body cleanup PFH to a loop using waitAndExecute
2016-02-28 23:33:51 -03:00
esteldunedain
90a54397ae
Move the litter cleanup PFH to a loop using waitAndExecute
2016-02-28 23:20:26 -03:00
esteldunedain
94e8bee348
Move the pfh from setDead to a waitAndExecute loop: reviveStepLoop
2016-02-28 23:08:25 -03:00
esteldunedain
0e82cdfe82
Move to a function and comments the function that tracks the effects of medications over time. Use waitAndExecute instead of a pfh for better performance.
2016-02-28 22:50:04 -03:00
esteldunedain
085860c770
Restore addToInjuredCollection as a deprecated function
2016-02-28 20:32:02 -03:00
esteldunedain
3bbabac2d7
Rename and add comments to the function that tracks the units vital loop. Use waitAndExecute instead of a pfh for better performance.
2016-02-28 20:12:56 -03:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00