commy2
a83267b2ff
manual merge
2016-12-05 20:15:16 +01:00
PabstMirror
6f640ddc45
spaces
2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b
Use vehicle eh to hide bar
2016-11-13 10:55:57 -06:00
PabstMirror
e086a33e4d
Hide advFatigue bar on map / spectator
2016-11-10 17:49:18 -06:00
commy2
673f3b4f9f
implement arithmetic source for fatigue system ( #4517 )
2016-10-06 22:46:46 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
...
* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
bbcc82acf6
Tweak fatgiue duty factors
2016-09-13 16:56:06 -05:00
BaerMitUmlaut
cc414de8d1
Add Advanced Fatigue component ( #4321 )
...
* Initial commit advanced fatigue
* Added animation changes
* Fixes, rewrites
* Broadcast 3den attribute and fix UBC
* Further animation tweaks
* Added Eden attribute and CBA settings
* Switch to CBA events
* Add beautified component name
* Rewrites, fixes, tweaks
* Move setVars to GVARs
* Add setting to disable
* Switch to status effect handler for sprint and jog blocking
* Add component name
* Failsafe for early unit player EH
* Removed raised weapon penalty for pistols
* Added respawn compatibility
* Tweaked side jog animation speed
* Added support for virtual load
* Added stamina bar
* Remove debug flags
* Added custom duty factor functions and values
* Added structural comments
* Disabled CBA settings, added ACE settings
* Fixed config
* Added readme
* Remove leftover debug diag_logs
* Improved stringtable
2016-09-04 21:33:07 +02:00