Commit Graph

5 Commits

Author SHA1 Message Date
PabstMirror
9c946727cc
General - Setting category cleanup (#8640)
* General - Setting category cleanup

- Localize ACE Uncategorized
- Add subcategories for everything in Uncategorized
- Put colors in subCategory (alphabetically last)
- Add extra info on ViewDistance settings descriptions
- Move all settings to initSettings.sqf

* Update initSettings.sqf
2021-10-30 16:42:47 -05:00
Brandon Danyluk
c4156a6888
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565)
* Initital port of ACE2 Vehicle Damage

* Add fire damage and burning people

* Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect.

* Minor tweaks

* Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough

* Handle car damage more elegantly.

* Added ability to create fire sources arbitrarily

* tweaks

* Add chance to detonate after cookoff

* disable compile cache

* Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings

* tabs->spaces

* Various code improvements

* Change to count loop for deleting effects

* update addon requirements

* remove vanilla config requirements

* Add RHS compatability

* RHS compat. Various QOL fixes/changes

* Various tweaks to compats and code.

* High-Explosive damage tweak

* Change how penetration is calculated for parts

* Fix RHS compat

* Create setting for flare effect

* increase burning scream sounds

* swap out file name for snake_case

* move incendiary values out of vehicle damage. remove medical dependency

* vehicle_dammage - update all refs to snake

* sqf fixes

* fix fire string package caps

* fix pboprefix

* Default setting to on

* Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff

* Fix bug where event handler wasn't giving the damage last.

* change to snake

* fix build errors

* Fix UBC

* Fix Order of Operations

* avoid O^2 events

* Make sure that no damage processing happens on dead units

* Change some if statements

* Keep track of player's death to stop various things

* add quotes to right middle wheen

* Add VD documentation

* fire docs

* Code quality fixes

* Clarify documentation

* define IDD

* switch global -> server

* Add newline between header and first code statement

* stop the dead from suffering

Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it.

* Add settings to disable cook-off effects

* Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better

* Move fire into own PR

* fix tabs and macro

* Shuffle crew indices so that a random person is first on the list to be injured each time

* fix effects not clearing

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:49:27 -05:00
TyroneMF
f85632cbbd
initial push (#8099) 2021-02-18 12:58:26 -06:00
Cyruz143
5d07029db7 Cookoff - Allow enabling only on player crewed vehicles (#7147)
* Add setting for cookoff to only run for player crewed vehicles

* No point having per vehicle selection

* Merging mutliple settings in to one

* Fixing missing comma

* Using LSTRING for settings

* merging suggested fixes

* Moving enabled check to fnc

* Use existing strings for CBA options

* Reverting change to support legacy eden attribute settings

* Adding Pabsts fix for 3den attribute

* Update addons/cookoff/CfgEden.hpp

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-11-05 11:55:15 -06:00
PabstMirror
c7e6549eb2
Cookoff - Reword settings and move to cba (#6892)
* Cookoff - Reword settings and move to cba

* Update stringtable.xml
2019-03-30 21:54:12 -05:00