Commit Graph

17 Commits

Author SHA1 Message Date
mharis001
d6976f63ac Zeus - UI improvements and additional objects setting for Editable Objects module (#6391)
* Add additional objects setting to Editable Objects

* Fix Teleport Players UI height and remove unnecessary strings

* Improve Garrison UI

* Config based combo for Toggle NVG and Toggle Flashlights UI

* Capitalize garrison module names
2018-09-13 08:40:55 -05:00
mharis001
d4767eba73 Zeus - Add ability to unload cargo (#6226)
* Add ability to unload cargo

* Handle array index being out of bounds
2018-05-31 21:17:30 -05:00
mharis001
87c3a7a334 Zeus - Improve Editable Objects module and Cleanup (#6294)
* Improve Update Editable Objects ui and add icon

* Cleanup and remove broken attribute position

* Use QQGVAR
2018-04-24 18:46:59 +01:00
mharis001
ec8115d2a4 Zeus - Toggle NVGs and Flashlights improvements (#6219)
* New Toggle NVG ui and improve function

* Add Toggle Flashlights icon

* New Toggle Flashlights ui and improve function

* Stringtable changes and ace_ai postInit clean up

* TRACE fix and stringtable capitalization
2018-04-19 14:01:26 -05:00
mharis001
bca8b01860 Various additions to ace_zeus (#6036)
* Add search to teleport players UI

* Change group side icons to look better

* Improve teleport UI and add stringtable entries

* Add Assign Repair Vehicle module

* Add Assign Repair Facility module

* Add Assign Engineer module

* Add Full Heal module

* Add Suicide Bomber module

* Make heal module work without ace_medical

* Add suicide bomber module translations

* Improve attribute cargo to use displayName

* Improve set engineer ui

* ACE_Curator for repair modules + author array

* Add angle param to getModuleDestination

* Prevent multiple suicide bomber modules on same target

* Heal module: support BI scripted revive system

* Requested changes
2018-02-24 11:44:57 -06:00
Josuan Albin
bb03f55c5c Add garrison zeus modules (#4555)
* Add garrison and un-garrison modules

* Remove unnecessary text from garrison header

* Add french translations to new strings

* Add changes requested by review

* Change pushback to pushBack

* Move garrison funcs to ai, finish headers

* Remove diag log debug

* Fix typos and header issues

* Add missing newlines

* Fix strings, Fix typos and headers

* Enable debug and disable compile cache, Add trace and comments

* Rebase before review

* Fix default case running instead of case 3

* Fix edge case related to players being in garrison group

The player would make the enableAttack checks in ungarrison and garrisonMove fail, this is now fixed.

* Fix some arrays in garrsionMove and garrison

* Relax distance checks in garrisonMove, change AI behaviour while pathing to aware

* Add debug view

* Remove unused var, fix unit pos using the wrong format

* Make debug more visually pleasing

* Change garrison debug target to a waypoint icon

* Change disableAI event to AISection, comment out doFollow in doMove EH

* Fix locality issue
2017-10-10 11:06:37 -05:00
Josuan Albin
1ba330e853 Add toggle flashlight and NVG zeus modules (#4556)
* Add toggle flashlight and NVG modules

* Remove excessive spaces in moduleToggleNvg

* Fix indentation and typos to fit review

* Add an option to add gear, fix headers

* Change category to utility

* Add QOL improvement suggested by pabst

* Fix locality issues

* Remove locality check before enableFlashlight targetEvent

* Remove locality check before addWeaponItem targetEvent

* Add a player check in moduleToggleNVG, change modules category

* Add the same QOL in toggleNVG than in toggleFlashlight
2017-09-21 20:43:35 +02:00
Remco Speekenbrink
324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
SilentSpike
a7c1d0e5bf Remove erroneous tabs 2016-05-21 17:45:50 +01:00
SilentSpike
b3192adbb7 Add support for a zeus module position attribute
Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.

Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.

I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
SilentSpike
3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
8a70cfbcd8 Clean new zeus module config and functions
Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
SilentSpike
81d854c56a Add group side zeus module
The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.

The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811 Fix zeus cargo display for empty vehicles
The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
SilentSpike
d90d5a7ac1 Rewrite global AI skill zeus module
Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
SilentSpike
5b460205a9 Add teleport player zeus module 2016-05-15 21:02:40 +01:00
SilentSpike
4d028be876 Cleanup zeus display modules
Replaces display size and position defines with macros for readability and compactness.

Changes naming convention of functions and displays to distinguish categories and make more readable.

Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00