Commit Graph

9 Commits

Author SHA1 Message Date
Nicolás Badano
ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
jaynus
8361ec3812 ace_lasers 2015-04-18 10:57:11 -07:00
jaynus
5251de8447 break out seeker angle check. more laser code cleanup. 2015-04-12 12:16:26 -07:00
Nou
40c5de8cfb Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:14:03 -07:00
Nou
db3f816843 Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot). 2015-04-11 20:13:52 -07:00
Nou
8386c0e22a Seeker system and network enabled laser simulation. 2015-04-11 18:36:10 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
jaynus
3fb2a8e245 big code clean up 2015-01-12 21:14:27 -08:00