Commit Graph

8 Commits

Author SHA1 Message Date
commy2
613c088124
bump 2018-06-25 08:42:43 +02:00
commy2
b7e3646697 don't make Explosives close one display at death 2018-06-25 00:08:15 +02:00
Jo David
54320eb451 Fix(explosives): Selecting a cellphone as an IEDs trigger would throw an error (#5963)
* move code var to outer scope

* run closeDialog only for the player
2017-12-26 17:20:43 -06:00
PabstMirror
08217f460e Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation

* Add info to wiki

* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00
PabstMirror
5379503772 Fix deadman range, fix clacker transfer, use setShotParents (#4689) 2016-12-14 14:06:32 -06:00
PabstMirror
deac4395c1 Deadman switch - trigger explosives in inventory
Also allow manual triggering of the deadman device
2016-02-05 11:40:11 -06:00
PabstMirror
fc6cd34d33 params, cleanup 2015-08-15 14:35:33 -05:00
PabstMirror
a6292db1e8 #2018 - Dead Mans Switch / unconscious 2015-08-05 11:54:45 -05:00