ulteq
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7d6edd6c41
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Brought the SQF variant of the woundsHandler back (for linux servers)
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2016-12-06 10:59:29 +01:00 |
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ulteq
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a5ce5b4a34
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Medical Rewrite - Continued (#4744)
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2016-12-05 21:34:20 +01:00 |
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commy2
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347be3c222
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handle vehicle crashes and add wounds for fall damage
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2016-10-20 15:02:24 +02:00 |
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commy2
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1ea2a72f20
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don't play scream by addPain function
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2016-10-11 19:29:44 +02:00 |
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commy2
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2ad7c4c4ea
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add addPain function, cap pain
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2016-10-10 16:44:03 +02:00 |
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commy2
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4bc1c1db56
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handle blood visuals
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2016-10-07 04:21:01 +02:00 |
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commy2
|
5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
|
commy2
|
20d00d7cd9
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make units scream when they're hit
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2016-09-27 21:21:44 +02:00 |
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commy2
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5e35204811
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
|
commy2
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72e2bc72c0
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don't exit loop prematurely
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2016-09-27 11:57:37 +02:00 |
|
commy2
|
f90a91dfb5
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add todo
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2016-09-27 11:14:22 +02:00 |
|
commy2
|
7470d1f0f5
|
cleanup/improve parseConfigForinjuries
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2016-09-27 11:05:38 +02:00 |
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commy2
|
9f6baca424
|
port injury parse fnc to medical damage
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2016-09-26 20:25:14 +02:00 |
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commy2
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4b9873d304
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fix various issues with handleDamage engine component
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2016-09-26 18:30:39 +02:00 |
|
Glowbal
|
27314c34b1
|
fix treatment functionality
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2016-09-18 22:58:56 +02:00 |
|
Glowbal
|
7691af47f3
|
Further clean up
|
2016-09-18 13:33:22 +02:00 |
|
commy2
|
602d074898
|
integrate medical-engine handledamage into medical-damage component
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2016-08-27 09:39:24 +02:00 |
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Glowbal
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3aa88c80bf
|
Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
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2016-06-30 17:33:29 +02:00 |
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