Commit Graph

17 Commits

Author SHA1 Message Date
Glowbal
91b54bfc3a Adds a back up function in sqf to assign open wounds. 2015-06-13 23:20:01 +02:00
ulteq
8a7d3e9ede handleDamage_advanced cleanup 2015-06-10 17:10:09 +02:00
Glowbal
d1a09ae7fc fixed vehicle crashes for adv 2015-04-17 23:15:41 +02:00
Glowbal
6cc115a628 We already determine the new damage in caching, so we will use that value instead of recalculating it here 2015-04-11 22:31:17 +02:00
Glowbal
038ed5f23e Removed deprecated returnDamage parameters 2015-04-03 21:59:47 +02:00
commy2
9a0f0cb47b stuff from medical 2015-03-26 16:58:41 +01:00
Glowbal
7c30127ffb Disabled unimplemented medical systems 2015-03-21 10:55:40 +01:00
Glowbal
657cf14515 Indentation 2015-03-07 13:57:36 +01:00
Glowbal
3a40a21433 Improvements made to the advanced handleDamage system 2015-03-05 18:42:32 +01:00
Glowbal
d293008586 Fixed indentation 2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b Fixed advanced medical handleDamage chain. Now supports killing units. 2015-02-28 19:22:46 +01:00
Glowbal
e5941e55fc Added reactionToDamage and onTreatmentCompleted event 2015-02-21 23:14:21 +01:00
Glowbal
4441b7d0a5 Added missing include 2015-02-13 22:58:48 +01:00
Glowbal
5b507ed9f5 Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00
Glowbal
bf762bbdf1 Updated headers to correct format
Reorganized function names.
Added unit vitals loop
2015-02-08 10:01:32 +01:00
Glowbal
0a403ff422 Added initial advanced medical handleDamage functionality. 2015-02-03 21:48:08 +01:00
KoffeinFlummi
930fb51a20 Medical: First Draft 2015-02-03 20:09:25 +01:00