Glowbal
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91b54bfc3a
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Adds a back up function in sqf to assign open wounds.
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2015-06-13 23:20:01 +02:00 |
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ulteq
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8a7d3e9ede
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handleDamage_advanced cleanup
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2015-06-10 17:10:09 +02:00 |
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Glowbal
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d1a09ae7fc
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fixed vehicle crashes for adv
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2015-04-17 23:15:41 +02:00 |
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Glowbal
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6cc115a628
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We already determine the new damage in caching, so we will use that value instead of recalculating it here
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2015-04-11 22:31:17 +02:00 |
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Glowbal
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038ed5f23e
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Removed deprecated returnDamage parameters
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2015-04-03 21:59:47 +02:00 |
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commy2
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9a0f0cb47b
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stuff from medical
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2015-03-26 16:58:41 +01:00 |
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Glowbal
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7c30127ffb
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Disabled unimplemented medical systems
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2015-03-21 10:55:40 +01:00 |
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Glowbal
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657cf14515
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Indentation
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2015-03-07 13:57:36 +01:00 |
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Glowbal
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3a40a21433
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Improvements made to the advanced handleDamage system
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2015-03-05 18:42:32 +01:00 |
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Glowbal
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d293008586
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Fixed indentation
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2015-02-28 19:28:05 +01:00 |
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Glowbal
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451f8b6d0b
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Fixed advanced medical handleDamage chain. Now supports killing units.
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2015-02-28 19:22:46 +01:00 |
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Glowbal
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e5941e55fc
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Added reactionToDamage and onTreatmentCompleted event
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2015-02-21 23:14:21 +01:00 |
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Glowbal
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4441b7d0a5
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Added missing include
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2015-02-13 22:58:48 +01:00 |
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Glowbal
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5b507ed9f5
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Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
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2015-02-13 22:55:13 +01:00 |
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Glowbal
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bf762bbdf1
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Updated headers to correct format
Reorganized function names.
Added unit vitals loop
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2015-02-08 10:01:32 +01:00 |
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Glowbal
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0a403ff422
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Added initial advanced medical handleDamage functionality.
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2015-02-03 21:48:08 +01:00 |
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KoffeinFlummi
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930fb51a20
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Medical: First Draft
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2015-02-03 20:09:25 +01:00 |
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