Commit Graph

22 Commits

Author SHA1 Message Date
PabstMirror
2a448577bb
Fix bofor realistic name UBC (#5884) 2017-12-09 23:47:07 -06:00
xrufix
0630ebd93a Fix missing HE magazine for Blackfish Autocannon. (#5854)
* Fix missing HE magazine for Blackfish Autocannon.

* Change displayname of Blackfish autocannon to "L/60 Bofors"

* Remove muzzle tweak from autocannons.
2017-12-06 10:24:41 -06:00
PabstMirror
2efe2642ab Remove duplicate weapon srifle_DMR_03_spotter_F (#5492) 2017-10-24 13:28:48 -05:00
xrufix
31b1050f3b Maverick L (laser guided AGM) (#5364)
* Initial commit

* Initial commit

* Initial Commit

ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645

* Changes to realisticnames, readme.md, added to authors.

* Dependency on ace_missileguidance

* readme

* Use ACE-AMG for ammo

* Use macros in all configs

* Use own attackProfile to prevent climbing at start even in low-flight-conditions.

* include HUD from ace_hellfire

* fix missing semicolon

* Add missing defines, makes HUD work for now.

* Readme

* replace tabs with spaces

* replace tabs with spaces 2

* replace tabs with spaces 3

* Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD

* Use showHud from ace_laser

* Minor Cleanup
2017-09-16 22:25:20 +02:00
PabstMirror
451be53219 Remove srifle_DMR_03_spotter_F (#5477)
`srifle_DMR_03_spotter_F` does not exist in base game, and parent srifle_DMR_03_F is scope 2
So we were adding a duplicate weapon with only the name changed??

- Hide weapon for now via `scope = 1` to avoid breaking loadouts
- Can remove later
2017-09-07 18:39:11 +02:00
PabstMirror
225c8d7975 Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70

* Fix verEsion
2017-05-16 00:45:31 +02:00
ulteq
0e364b0d48 Adds realistic names for the QBZ-95 camo variants
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-29 13:49:24 +02:00
BaerMitUmlaut
0a46a83e02 Realistic names for APEX content (#4055)
* Added realistic names for APEX content

* Fix strings

* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
commy2
7f6b17cdbc correct name for wheeled apc 01 cannon 2016-02-05 22:19:27 +01:00
PabstMirror
f2c66240ca #2717 - Cleanup Coax Weapon Mempoints 2015-10-08 22:32:07 -05:00
PabstMirror
f3c4ff66ca #2701 - Fix gun smoke on AMV 2015-10-08 02:51:54 -05:00
PabstMirror
6eba898301 Merge pull request #2160 from acemod/updatingBaseClass150
realisticnames 1.50 Updating Base Class Changes
2015-08-29 09:55:25 -05:00
PabstMirror
ea2dc46d59 1.50 realisticnames - ubc 2015-08-15 02:56:34 -05:00
voiper
f5b6eb5ca9 Git fix Nummer 5. 2015-08-11 11:14:32 -07:00
jonpas
700c4cb962 Removed mistakenly added quotes in realisticnames comments 2015-05-27 22:57:50 +02:00
jonpas
b85ae8f194 Fixed missed external strings 2015-05-27 22:34:57 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
jonpas
e58d23d885 Removed Titan realistic name as it's not implemented yet as a Spike 2015-05-12 21:32:30 +02:00
ulteq
b0876ca394 Enables: d64783fca1 2015-04-27 11:06:16 +02:00
Lex Rivera
163ac7bd4a [realisticnames] Adjust MK-I. Enable actual names 2015-04-17 15:28:30 +03:00
commy2
c3b9d42834 prepare realistic names for marksman 2015-03-28 12:39:51 +01:00
commy2
db6e0fe99b hpps for realistic names 2015-03-13 19:10:24 +01:00