Marstruc
a8bd08136e
Medical Treatment - Add new Grave model ( #9444 )
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* Added Grave model, swapped Grave classnames
* Change p3d name of Grave model
* Update addons/medical_treatment/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Updated grave model, textures, classname.
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-01 08:48:31 -04:00
BrettMayson
e252ef67d6
Medical Treatment - Suture ( #9020 )
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Co-authored-by: Walthzer <19926813+Walthzer@users.noreply.github.com>
2023-03-06 14:17:01 -06:00
Joko
eef7610f3e
downscale bodybagitem ( #7755 )
2020-06-15 13:56:47 -05:00
PabstMirror
40a66f0bde
Add some editor previews ( #7254 )
2019-10-29 17:10:40 -05:00
PabstMirror
f04b26b93e
Medical - Finish splint/fracture ( #7045 )
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* Medical - Finish splint/fracture
- Add replacement items
* Add splint models
* Add fracture sound effects
* Add treatment interaction icon
2019-06-22 16:47:35 -05:00
Magnetar
bb2d1e4e9e
Merge branch 'master' into medical-rewrite
2019-03-17 17:39:43 +01:00
Dedmen Miller
c1c5d6d63c
Remove collision of bandage litter ( #6495 )
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* Remove littergeneric collision
* Remove collision/shadow from non-litter items
* Remove quik clot litter shadow
* Add empty shadowLOD to litter
2018-08-11 17:52:26 +01:00
SilentSpike
4466f9e785
Strip medical component ( #6442 )
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* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00