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8ac2d09c31
8 Commits
Author | SHA1 | Message | Date | |
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Grim
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31e1ad0cff
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Arsenal - Add Tools category and moveOnOverwrite parameter to FUNC(addCustomRightPanelButton) (#9247)
* add tools tab and setting * move to preinit * fix icon, add restart warning * derp Co-authored-by: Dystopian <sddex@ya.ru> * Update addons/arsenal/stringtable.xml Co-authored-by: PabstMirror <pabstmirror@gmail.com> * remove setting * add keepIfOverriden parameter * docs again * documentation whitespace * docs grammar, change parameter name * fix docs * more docs fixes * magazine support * deprecate spare barrel item * more docs, improve condition --------- Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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Josuan Albin
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25b6e73985 |
Chemlight and IR strobe improvements (#6645)
* Make IR chemlight brighter * Improve IR strobe light visibility * Make chemlights more realistic * Tweak IR strobe light to make it brighter * Increase chemlight TTL to realistic durations * Add blue and green hi chemlights, replace orange hi by orange utlra-hi * Add ACE chemlights to 3DEN chemlight module * Add zeus chemlight modules for ACE chemlights * Add time to live stat for hand smokes and chemlights * Add hi blue and hi green pictures by @Drofseh |
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Dystopian
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1fe7c5c29c |
Map - Improve flashlight support (#6608)
* Improve flashlight support * Speed up items check loop * Speed up more * Remove useless var |
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Josuan Albin
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2bde515aaa |
Add ACE_Arsenal (#5734)
* Add CBA setting for modIcons * Add CBA settings for camera control * Merge the 2 inverted settings into one There's no man crazy enough to need one inverted and the other normal * Add back missing newline * Change rscCommon, don't redefine base classes * Change anim to "civil" when not in a weapon or special tab * Fix current handgun ending up in launchers tab and vice versa * Change back virtualItems first index to primary secondary handgun * Add ace_arsenal_hide config check and config entry * Add dogtags handling in postInit * Add CBA setting for fontHeight for left and right panel * magazineGroups * Add base layout for loadouts GUI * Prepare the SQF base for the loadouts display * Continue laying the base for the SQF of the loadouts display * Add CBA settings for the loadouts display * Implement button logic for loadouts display * Finish button logic, start adding filling and button funcs * Add editBox for loadout names * Add loadout saving and deleting * Add loadouts loading * Add select current after list is refreshed after saving * Redo button layout, Add rename button, Add messages * Add double click loading * Fix loadout deleting not triggering curSel change * Keep cursor at same index when deleting loadouts Woops * Reload pictures when saving over old loadout * Fix loadout save not updating the pictures properly (again) * Add close button for loadouts dialog * Fix weight not updating when using arrows to add / remove items * Make the arsenal layout a bit prettier * Start adding non available items and missing mods for loadouts * Remove useless lines in fillLoadouts * Move buttonHide above panel fill in loadoutsClose * Change the way weapons are checked in fillLoadoutsList * Add weapon in container support for fillLoadoutsList * Add mag in container check for fillLoadoutsList * Add item check for containers in fillLoadoutsList * Fix item duplication when loadout loadouts * Switch anim to civil for the rest of the tabs that need it * Make extra sure item duplication won't happen * Fix right panel hiding issues * Fix remove all button, use QGVAR for EHs names, add isMP check to share tab * Fix initBox erroring out if the object is null * Move loadout checking to it's own func * Force panel reload every time loadoutList change I'm forced to do this, I can't save arrays in listnboxes * Change how loadouts are retrived from the listnbox * Fix save overwriting existing loadout not updating right row * Fix indentation in buttonLoadoutsSave * Fix reserved var error * Fix fillLoadoutlist tab check * Fix accessories in containers not being checked properly via verifyLoadout * Fix binos not being detected properly by verifyLoadout * Fix pre-filled backpacks not behaving properly * Add mine detector check in configScan and onArsenalOpen * Add extra traces * Add mine detector check in non cached part of addVirtualItems * Move right panel greying to it's own func * Fix right panel listnbox for items with mass under 1 * Redo unique items sorting in onArsenalOpen * Add loadoutSaved EH, handle empty name box for loadout saving * Reapply inisgnia after loadout is loaded * Change LoadoutSaved to loadoutSaved * Rename savedLoadout to onLoadoutSave * Change buttonLoadoutsSave layout to prepare base weapon saving * Save base class for weapons when saving loadouts * Remove unused profiling code related code * Add not implemented warning messages for export and import * Fix error when saving with a container or weapon slot being empty * Remove dogtags from loadout upon loadout saving * Change how misc item mass is retrieved * Remove vanilla "NoVoice" from voices to avoid an error related to it * Use tolower for currentData and itemsToCheck in fillLeftPanel Avoid camelCase issues with the commands that don't fucking respect it. * Remove redundant check in postInit * Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic * Prepare sharedLoadouts addition * Add loadout sharing * Add proper saving and loading for shared loadouts * Change loadout deleted / unshared EH name, add said EH to unsharing * Remove shared loadouts from disconnected players * Fix error in buttonLoadoutsSave, add row when other share a loadout * Change sharedLoadouts tab curSel selection to lnbData instead of lnbText * Add data when adding a new row via CBA EH * Remove mode, add arg to openBox to have arsenal prefilled * Cleanup buttonClearAll code * Fix itemInfo behavior when switching between items that don't have logos Fix #23 * Add copy paste and arrow key support for searchbars Close #22 * Add back newline at EOF for onKeyDown * Change default camera setting from non inverted to inverted * Fix import and export "not implemented" message * Rename share button to Unshare when loadout selected is shared * Improve missing items logging, cache verifyLoadout check * Remove unused var * Add full 3DEN support * Remove 3DEN sphere and grid, set helper center dir properly * Change 3DEN lightsource intensity * Save 3DEN inventory properly * Rewrite onArsenalClose 3DEN comment * Fix sharedLoadouts check * Add 3DEN support for defaultTab * Add new event for 3rd parties in buttonCargo * Move weight update to updateRightPanel for buttonCargo and selChangedListnBox * Fix defaultLoadout save button * Remove unallowed command * Fix arsenal messages not working in 3DEN * Add export current loadout, Add export defaultLoadoutsList Signed-off-by: Josuan Albin <josuanalbin@outlook.fr> * Add import button functionality * Change export / import messages * Change message to use scheduled only * Attempt to sanitize data in import func * Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check * Replace 2 last traces in verifyLoadout * Change defaultLoadoutsList export format and add a 3DEN check for it's default value * Fix original array being modified in fillLoadoutsList * Improve shared loadout check * Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox * Add zeus support for arsenal rewrite, fix openBox camera check * Add isPlayer check to arsenal rewrite part of bi module Arsenal rewrite does not seem to work on remote players, welp, I tried at least * Fix shared loadouts loadout index being null Forgot to change that one getVar * Hide shared column if sharing is disabled on My loadouts tab * Remove trace from loadoutsLoad, add trace to shared and unshared EHs * Fix postInit trace * Fix sharing EHs being broken, remove traces in them, prevent possible issue yeah, _x params doesn't work there :p * Fix fillLoadoutsList error * Start translating and code reviewing * Add editing vehicle crew loadout support for arsenal * Move left panel filling above 3DEN handling to avoid float crew members * Fix onArsenalClose EOF, add header for it * Move onButton EHs to config, remove placeholder stats func * Add headers for onLoadouts funcs and verifyLoadout * Clean up buttonClearAll * Fix assigned items not being added properly to currentItems on loadout load * Add more function headers * Make rename work in default loadouts tab in 3DEN * Add more functions headers, continue code review * Add more functions headers, finish code review * Fix loadout saving to profile from an other tab than my loadouts * Fix loadout saving even more * Attempt to fix loadouts handling From totally broken to somewhat usable. * Even more fixing * Add back onLoadoutSave EH * Add back author message in loadoutSave * Add back EOF newline * Add back loadout caching * Remove unique items from saved and loaded loadouts * Add unique item support for the remaining container tabs * Fix mag check for magazine type in container * Add support for CfgVehicles and CfgGlasses in miscItems * Add button highlighting for loadouts display, fix mag put and throw check * Change shared column to show a proper icon * Revert "Move onButton EHs to config, remove placeholder stats func" This reverts commit |
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PabstMirror
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30a8d2db7b |
Use CBA Misc Items (#5502)
* Use CBA Misc Items * Set required CBA to 3.4.1 |
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Broström.A | Evul
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c4c98696e0 |
ACE_Chemlight_Shield not public (#4612)
Changed `ACE_Chemlight_Shield` to `public` from `protected` |
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jonpas
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cbdabfb78d | Fix Chemlight Shield Green and Red descriptions | ||
voiperr
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fedad7f8f7 |
Ace_Chemlights (Chemlight Enhancements) (#3921)
* Add ace_chemlights. Make chemlight intensity and dropoff more realistic. Add orange, white, IR chemlights. Add chemlight shields. Make chemlight impact sounds more realistic. * Moved impact sound changes to a different branch. * Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration. Checked privates. * Stringtable: 5 minute. * Blue lifetime. Removed ref to deprecated function * Use proper magazine macro. Add new chemlights to Misc box. |