Commit Graph

18 Commits

Author SHA1 Message Date
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
rufix
7c4adee2e7 Prepare for merging with #5773. 2017-12-10 11:41:05 +01:00
rufix
8021ce4215 New function "setAimCoef" at common, change ace_advanced_fatigue_fnc_handleEffects to use new function instead of setCustomAimCoef 2017-11-29 18:09:05 +01:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
bfd3695868 SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass

* Fix var in TRACE

* Add basic python tool

* Simplify

* Hit space key 6 times

* Fix error in dropNozzle

* handle error message exceptions

* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
1208e441ac Fix unarmed sprint->prone + minor perf improvments (#4887) 2017-03-15 10:12:07 -05:00
PabstMirror
bc89a260ff AF - Remove setVar when removing eh 2016-11-27 16:38:33 -06:00
BaerMitUmlaut
1d8030d196 Tweaked fatigue in water 2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d Tweaked prone animation duty 2016-11-14 21:54:51 +01:00
BaerMitUmlaut
a4c6daef50 Fix AF for adjusted stances, fixes #4591 2016-11-14 19:24:21 +01:00
PabstMirror
b3e313f52b Use vehicle eh to hide bar 2016-11-13 10:55:57 -06:00
PabstMirror
26ae3b8075 Hide bar when mounted 2016-11-12 15:51:44 -06:00
PabstMirror
e086a33e4d Hide advFatigue bar on map / spectator 2016-11-10 17:49:18 -06:00
PabstMirror
fe35e64696 Reset animation speed when not swimming (#4546) 2016-10-15 11:41:03 +02:00
commy2
4c96278bb4 fix fatigue when diving while sprinting, fix #4481 2016-10-08 12:44:37 +02:00
PabstMirror
0b3d38a72f Use waitAndExecute for fatigue loop (#4453)
* Use waitAndExecute for fatigue loop

Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH

* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
9844ae32c9 Exit fatiuge loop when dead (don't play breathing sound) 2016-09-11 22:03:20 -05:00
BaerMitUmlaut
cc414de8d1 Add Advanced Fatigue component (#4321)
* Initial commit advanced fatigue

* Added animation changes

* Fixes, rewrites

* Broadcast 3den attribute and fix UBC

* Further animation tweaks

* Added Eden attribute and CBA settings

* Switch to CBA events

* Add beautified component name

* Rewrites, fixes, tweaks

* Move setVars to GVARs

* Add setting to disable

* Switch to status effect handler for sprint and jog blocking

* Add component name

* Failsafe for early unit player EH

* Removed raised weapon penalty for pistols

* Added respawn compatibility

* Tweaked side jog animation speed

* Added support for virtual load

* Added stamina bar

* Remove debug flags

* Added custom duty factor functions and values

* Added structural comments

* Disabled CBA settings, added ACE settings

* Fixed config

* Added readme

* Remove leftover debug diag_logs

* Improved stringtable
2016-09-04 21:33:07 +02:00