TyroneMF
f85632cbbd
initial push ( #8099 )
2021-02-18 12:58:26 -06:00
Blutze
30b4f3edf0
Advanced Fatigue - Solid stamina bar option ( #6911 )
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* Translation Entries (EN+DE)
* Add setting
* Obey setting in handler
* Add setting to movedToSQF list
* Replace elegant else-if with clunky SQF
* Revert adding solidStaminaBar to movedToSqf list
* Remove unnecessary fade applications
* Invert solid/fade setting for better translation
* Change translations to "fade"
* Invert fade/solid logic
* Dont unfade when disabled overall
* Dont unfade with AF disabled; fix old bug
2019-12-07 15:23:04 -06:00
PabstMirror
0104030666
Add param for settings that require restart ( #6512 )
2018-11-02 12:58:57 -05:00
BaerMitUmlaut
9aba78b320
Fix AF sway factor ( #6360 )
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* Fix sway factor, switch to CBA settings in AF
* Add movedToSQF
2018-05-30 18:05:55 -05:00
John Lillis
36b7ac0623
Add swayFactor option to advanced fatigue
2017-11-15 12:16:15 -05:00
BaerMitUmlaut
cc414de8d1
Add Advanced Fatigue component ( #4321 )
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* Initial commit advanced fatigue
* Added animation changes
* Fixes, rewrites
* Broadcast 3den attribute and fix UBC
* Further animation tweaks
* Added Eden attribute and CBA settings
* Switch to CBA events
* Add beautified component name
* Rewrites, fixes, tweaks
* Move setVars to GVARs
* Add setting to disable
* Switch to status effect handler for sprint and jog blocking
* Add component name
* Failsafe for early unit player EH
* Removed raised weapon penalty for pistols
* Added respawn compatibility
* Tweaked side jog animation speed
* Added support for virtual load
* Added stamina bar
* Remove debug flags
* Added custom duty factor functions and values
* Added structural comments
* Disabled CBA settings, added ACE settings
* Fixed config
* Added readme
* Remove leftover debug diag_logs
* Improved stringtable
2016-09-04 21:33:07 +02:00