PabstMirror
0b695be841
Laserpointer - Block switching to unsupported visible lasers ( #9416 )
2023-09-22 18:09:46 +02:00
Grim
b84a84c0ff
Laser Pointer - Use engine method for visible lasers ( #9411 )
...
* initial commit
* tweak numbers
* nuke framework
* cleanup JR
2023-09-19 15:29:13 -04:00
GhostIsSpooky
998f86f034
General - Move to CBA Settings ( #8461 )
...
* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
commy2
97a0624375
Optimize Laserpointer ( #4859 )
...
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
2017-02-10 12:47:08 -06:00
PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
commy2
3da3543381
toggle laser vs ir laser
2015-04-14 00:32:09 +02:00
PabstMirror
9631154926
Set ADDON variable in XEH_preInit
2015-01-29 01:38:46 -06:00
commy2
8683667d24
add day laser pointer
2015-01-17 23:38:13 +01:00