Commit Graph

20 Commits

Author SHA1 Message Date
Brett
8b4e8a61ac Split interaction menu settings between interaction and self interaction (#6609)
* Split interaction menu settings between interaction and self interaction

* consistent spacing
not sure which way is wanted here, but I might as well be consistent in 
my own PR

* remove useless code, fix use of backgroundMenu

* clean up from Dystopian

* use existing stringtable

* remove redundent localize

* Use LLSTRING, split UseListMenu

* style fixes

* style fixes

* add movedToSQF to old settings

* condense ifs

* Don't use cursorKeepCentered as default
2019-12-07 19:44:04 -06:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
e9af086454 Interaction Menu - Add ability to change selector color (#6292)
* Add selector color changing

* Setup colors once at init
2018-04-28 17:23:44 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
PabstMirror
ed4cc42897 Cleanup Interaction Menu 2016-01-08 23:29:32 -06:00
Michael Braun
77e62946ae Updated parameterization in Interact_menu module. 2015-08-05 00:47:18 +02:00
esteldunedain
fae10aa731 Replace dialog by display. 2015-05-02 01:33:28 -03:00
esteldunedain
fc02bb4e06 Stylistic changes 2015-05-01 00:32:16 -03:00
PabstMirror
d7d43ce3b1 #828 - Private Variables for Interact Menu 2015-04-29 01:26:13 -05:00
PabstMirror
9e8b13cd2b Merge branch 'master' into altSelfInteract
Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
	addons/interact_menu/functions/fnc_renderSelector.sqf
	addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
esteldunedain
fc49814689 Use FUNC(ctrlSetParsedTextCached) for the selector too. Eliminates glitches 2015-04-25 10:52:52 -03:00
esteldunedain
630a2a0f7a Make the list menu optional via a client setting 2015-04-12 01:15:38 -03:00
PabstMirror
03dbe8e6c5 Make it optional 2015-04-07 22:57:58 -05:00
PabstMirror
ce70c72cd6 wip1 2015-04-07 22:44:41 -05:00
esteldunedain
7617908ad3 Make menu open linearly to the right of the action point 2015-04-04 01:44:49 -03:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
17d0c0ae38 Various tweaks on interact_menu styling to improve usability 2015-03-24 00:15:22 -03:00
Nicolás Badano
50f5e2c858 Change the interact_menu selector to be a control. Makes it work reliably when surrendered 2015-03-23 19:16:10 -03:00
Nicolás Badano
eb557bf777 Make interac_menu work in real 2D:
- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00