Commit Graph

7254 Commits

Author SHA1 Message Date
jokoho48
87b9b5019c AB Performance Optimization (Part 8) 2015-08-06 13:35:55 +02:00
SilentSpike
92ef0bfe99 Whitelist spectator free camera boom keys
Now that booming the free camera is influenced by the camera speed, the keys should be whitelisted from the held-key prevention system to allow the speed to be adjusted on the move. Also includes a failed attempt to fix the free camera map teleporting functionality.
2015-08-06 11:39:32 +01:00
jokoho48
15a1a0d535 AB Performance Optimization (Part 7) 2015-08-06 10:58:07 +02:00
Glowbal
f029727b71 Merge pull request #2031 from acemod/litterEventsFixes
CreateLitter / syncEvents performance fixes
2015-08-06 10:17:14 +02:00
PabstMirror
31a4ac8b26 Update README.md 2015-08-06 02:25:25 -05:00
PabstMirror
e45bd43e5e CreateLitter / syncEvents performance fixes 2015-08-06 00:28:43 -05:00
SilentSpike
d6cc14a39d Add zeus support to spectator UI
Can only use zeus while alive, so it won't work using the respawn template. However it's useful for communities usign custom frameworks
2015-08-06 00:53:49 +01:00
SilentSpike
d1975a593d Improve spectator pause menu emulation
Makes the fake pause menu closer to the real thing for UX purposes
2015-08-06 00:53:48 +01:00
PabstMirror
0bd1e1afce #2024 - EnableTeamManagement setting for joinGroup 2015-08-05 18:02:57 -05:00
Michael Braun
d16a33bee4 Fixed issue with params being incorrectly being parsed in Weaponselect 2015-08-06 00:36:28 +02:00
PabstMirror
6ab72e905c #1807 - Clean bandages if no damage on hitpoint 2015-08-05 17:32:00 -05:00
SilentSpike
c808021c7c Tweak spectator interface layout
- Swap the FOV and vision mode tools into a more logical order.
- Shorten the unit list to prevent overlay with main UI
- Fix name tool on dead units
2015-08-05 21:11:39 +01:00
SilentSpike
42b5abae11 Add support for respawn counter to spectator UI
Rather than hiding the BI respawn counter, it should be "integrated" into the UI via code if present.
2015-08-05 20:35:48 +01:00
ViperMaul
d3d3ea756d isTouchingGround is unreliable for ground vehicles
#2020
2015-08-05 11:48:04 -07:00
PabstMirror
7203bb2a3d Cleanup Debug, Limit Satchel Mass 2015-08-05 12:22:43 -05:00
PabstMirror
a6292db1e8 #2018 - Dead Mans Switch / unconscious 2015-08-05 11:54:45 -05:00
jokoho48
0ab865171d AB Performance Optimization (Part 6)
Add some todo comments
2015-08-05 18:50:37 +02:00
PabstMirror
72273c5ad0 Merge branch 'master' into virtualExplosivesPlace 2015-08-05 11:36:58 -05:00
jokoho48
c4e4f184ff AB Performance Optimization (Part 5) 2015-08-05 18:33:28 +02:00
Glowbal
ce1256b75f Merge pull request #2021 from gienkov/patch-23
Proper PL concertina wire translation
2015-08-05 15:59:35 +02:00
SilentSpike
5200fd6a02 Add new option to spectator unit filter setting
Adds an option to use playableUnits for scenarios where AI playable units are enabled.
2015-08-05 14:55:02 +01:00
SilentSpike
07e09b60fa Stop spectator camera unit changing on corpses
Previously the camera would be automatically moved away from corpses (when the unit currently being watched dies). This changes it to stay on them until the view is manually switched as users might want to stick around and watch whatever was going on at the time of death.
2015-08-05 14:55:02 +01:00
Grzegorz
fb072811fc Proper PL concertina wire translation 2015-08-05 14:49:20 +02:00
SilentSpike
79e607836b Add contributor email for Head 2015-08-05 12:51:13 +01:00
SilentSpike
d2f7913c9f Merge pull request #2005 from jokoho48/codeCleanupZeus
Code cleanup Zeus module
2015-08-05 12:38:02 +01:00
Michael Braun
9eb560ff3d AB Performance Optimization (Part 4) 2015-08-05 10:28:02 +02:00
Michael Braun
8fbcdfec5a Fixed missing bracket and parameter list issue in AB 2015-08-05 10:04:24 +02:00
Michael Braun
1b488a17b5 Fixed typo that slipped into the code 2015-08-05 08:36:01 +02:00
ViperMaul
78d4da85cd Updated version to 3.2.2 2015-08-04 21:36:03 -07:00
Michael Braun
441baf3f86 Fixed documentation typo in Vehicles module 2015-08-05 06:02:21 +02:00
Michael Braun
eca7f83cca AB Performance Optimization (Part 3) 2015-08-05 06:01:38 +02:00
Michael Braun
b8f1fa82ae AB Performance Optimization (Part 2) 2015-08-05 05:19:08 +02:00
Michael Braun
f6bc361734 Minimal performance improvement and fixed missing semicolon 2015-08-05 05:04:34 +02:00
Michael Braun
6b58b0b3bd AB Performance Optimization and documentation cleanup 2015-08-05 05:01:30 +02:00
jokoho48
c7e104437f Update Docu Comments in AB 2015-08-05 04:38:04 +02:00
jokoho48
12aa0b5584 revert Merge Issue 2015-08-05 04:27:11 +02:00
jokoho48
d95bc3c299 AB Performance Optimization (Part 1) 2015-08-05 04:13:36 +02:00
jokoho48
3a2963c252 Fixed mission semicolon 2015-08-05 02:09:51 +02:00
jokoho48
24dd320c3c Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
jokoho48
469445a030 Updated parameterization in Ballistics module. 2015-08-05 01:14:03 +02:00
jokoho48
57d484d382 Updated parameterization in Backpack module. 2015-08-05 01:12:55 +02:00
jokoho48
3ea545782f Updated parameterization in Attach module. 2015-08-05 00:47:31 +02:00
Michael Braun
77e62946ae Updated parameterization in Interact_menu module. 2015-08-05 00:47:18 +02:00
jokoho48
7a0a1ead6e Updated parameterization in Advanced Ballistics module. 2015-08-05 00:32:48 +02:00
SilentSpike
1b12d37284 Replace spectator respawn changes with a template
Hacking the BI respawn framework to support a spectator setting was intrusive and limiting. Instead of using a setting, I've opted to introduce a new respawn template that can be used within BI's respawn framework. The benefits of this approach are:
- Compatibility isn't a concern, that responsibility is shifted onto mission designers.
- Mission designers can use the functionality of the BI framework alongside the spectator system (combining templates, using different templates for different sides, etc.).
- If a custom respawn framework is used, then this doesn't change anything. Custom frameworks are still fully supported via the public functions provided.
- Remains simple to set up, just requires a description.ext edit
2015-08-04 23:21:10 +01:00
Michael Braun
1b7f7534da Small correction 2015-08-05 00:16:23 +02:00
Michael Braun
820d1c50a5 Small correction 2015-08-05 00:13:50 +02:00
Michael Braun
13b7e7ae72 Updated parameterization in Zeus module. 2015-08-05 00:10:54 +02:00
Michael Braun
f5a497332a Updated parameterization in Winddeflection module. 2015-08-04 23:52:16 +02:00
Michael Braun
d51d87ba2c Updated parameterization in Weaponselect module. 2015-08-04 23:35:47 +02:00