Commit Graph

19 Commits

Author SHA1 Message Date
PabstMirror
6ce625a52f
Cleanup spaces in config macros (#9621)
* Cleanup spaces in config macros

* remove extra whitespace before call

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-11-05 12:36:00 -06:00
Grim
b8a9376a65
Medical Treatment - Use Laws of War bodybag model and add colored bodybags (#9371)
* add colored bodybags

* fix dogtags, add icons, revert item model to original

* Retexture ace's item model

* Keep original vehicle classname

* Update fnc_placeInBodyBagOrGrave.sqf

* fix displayName

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-24 15:16:52 -04:00
MiszczuZPolski
c7bf57c71c
Medical Treatment - Add missing sutures to advanced crate (#9553)
add missing sutures to advanced crate
2023-10-21 11:01:33 -04:00
PabstMirror
3c9d7733e8
Medical Treatment - Fix grave digging (#9455) 2023-10-02 11:05:56 -04:00
Drofseh
8bf0772558
Medical Treatement - Add Grave Digging To Body Bags (#9442)
* add grave digging to body bags

* move buryBodyBag action to config, change grave ui icon to headstone

* improvements from code review

* switch direction check to man instead of bodybag, nominally allowing anything to be buried

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-10-01 14:55:13 -04:00
Marstruc
a8bd08136e
Medical Treatment - Add new Grave model (#9444)
* Added Grave model, swapped Grave classnames

* Change p3d name of Grave model

* Update addons/medical_treatment/CfgVehicles.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Updated grave model, textures, classname.

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-01 08:48:31 -04:00
BrettMayson
e252ef67d6
Medical Treatment - Suture (#9020)
Co-authored-by: Walthzer <19926813+Walthzer@users.noreply.github.com>
2023-03-06 14:17:01 -06:00
Brett
90d63475d5
Medical Treatment - Add preferred seats for loading patients (#8789)
* Medical Treatment - Add preferred seats for loading patients

* load patients in reverse order

* add option for reverse fill

* Update addons/medical_treatment/functions/fnc_loadUnit.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
PabstMirror
5468f180f0
Cargo - Add config value to block renaming (#8610) 2021-10-25 18:27:56 -05:00
Björn Dahlgren
8e7f9b6db5
Medical Treatment - Fix invalid usage of ARR macro (#7933) 2020-10-03 10:21:29 -05:00
Cyruz143
ee75268205
Adding splits + torniquets to simple crate (#7885) 2020-08-30 21:55:26 -05:00
PabstMirror
40a66f0bde
Add some editor previews (#7254) 2019-10-29 17:10:40 -05:00
Josuan Albin
aec7a78a58 Remove Atropine (#7212)
* Change items to scope 1 to keep mission backwards compatibility
2019-10-05 22:25:29 +02:00
PabstMirror
f04b26b93e
Medical - Finish splint/fracture (#7045)
* Medical - Finish splint/fracture

- Add replacement items

* Add splint models

* Add fracture sound effects

* Add treatment interaction icon
2019-06-22 16:47:35 -05:00
PabstMirror
f23927d84a Fix some strings 2019-03-24 00:50:36 -05:00
Thomas Kooi
e22f35da37 Remove medkit (#6473)
Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00