Commit Graph

14599 Commits

Author SHA1 Message Date
Drofseh
055c85d56d update shell tracer textures to appear smaller
While in the gunner view, or generally when seeing the tracer from the
front or rear, the shell tracers look reasonalble.
However closer to a perpendicular angle the tracers appear substantially
larger than they ought to.
This texture update makes the tracer look a little smaller from those
angles.
2018-08-29 13:16:06 -07:00
PabstMirror
16a3bd096a
RHS GREF Compat - MG42 (#6552)
Close #6550
2018-08-27 17:13:38 -05:00
SilentSpike
24846e6f74
Make state change status updates consistent (#6538)
State transitions call respective functions in the status component where unit variables and status are actually handled.
2018-08-25 16:40:22 +01:00
commy2
0c18d5bcae
Merge pull request #6548 from Neviothr/CfgWeaponsReferenceSemicolonFix
Fix missing semicolon in CfgWeaponsReference
2018-08-23 19:14:33 +02:00
Neviothr
8d83800f37
Fix missing semicolon 2018-08-23 18:57:23 +03:00
Dystopian
d8b54a8ef0 Fix switching non-local portable light on (#6522) 2018-08-16 20:52:13 -05:00
jonpas
48b459240d Update No Uniform Restrictions for Arma 3 v1.84 (#6513) 2018-08-16 19:41:51 -05:00
SilentSpike
11547d7ff8
Fix environmental damage sources (#6515)
* Tidy handle damage code
* Fix environmental damage conditions

- Vehicle damage would never occur because it doesn't fire all the
hitpoints
- Missing sanity check on fall damage to check that unit isn't in a
vehicle
- Getting hit by a vehicle while on foot can be detected by checking for
a shooter

* Improve collision handling

- All collisions have a `_shooter` so we simply first check for that because burning doesn't and it could happen at any velocity
- We don't actually care what caused the collision because they should all cause the same type of wounding
- The exception is fall damage because we want to prioritise wounding the legs, we assume if the `_unit` had downward velocity and `_shooter == _unit` that it was fall damage (not necessarily always true, but almost always is and there doesn't look to be a more specific way to check).
2018-08-15 07:57:11 +01:00
Rutger "RedBery" Meijering
5fbaf426a8 Fix various bugs (#6523)
* Fix medical menu not reopening regardless of setting
* Ensure no heartrate or bloodpressure on death
* Fix status variables not being reset on respawn
* Fix JIP resetting status variables for all units
* Fix heart rate adjustment overflow and
2018-08-14 21:34:35 +01:00
Thomas Kooi
ced45b2a4d
Remove play with six launch method (#6528)
PWS is no longer active.
2018-08-13 12:29:22 +02:00
SilentSpike
0e8ed5315e
Remove patient treatment animations (#6524)
* Prevent treatment animation on dead bodies

This was causing bodies to glitch out on dedicated servers according to
feedback

* Remove patient animation logic and setting
2018-08-12 12:28:48 +01:00
SilentSpike
a182336880
Ignore playable logic hitpoints (#6517) 2018-08-12 12:21:06 +01:00
SilentSpike
923c25163f Fix missing boolean return in CPR 2018-08-12 11:50:47 +01:00
SilentSpike
7fcd12c792
Reset default state on respawn (#6518)
* Reset default state on respawn
* Remove old getUnitState function
* Add locality check
2018-08-12 10:14:48 +01:00
Zakant
14d52ee77e Remove CPR alive check (#6492) 2018-08-12 08:57:23 +01:00
Dedmen Miller
c1c5d6d63c Remove collision of bandage litter (#6495)
* Remove littergeneric collision
* Remove collision/shadow from non-litter items
* Remove quik clot litter shadow
* Add empty shadowLOD to litter
2018-08-11 17:52:26 +01:00
Drofseh
b3134d00dc remove comments from rvmat files 2018-08-11 08:58:50 -07:00
Rutger "RedBery" Meijering
0a97ef3cc8 Fix event name overlap and macros (#6514) 2018-08-11 11:40:06 +01:00
Cuel
d8f0de1a5d acex fortify deploy handler and event docs (#6282) 2018-08-09 11:01:35 -05:00
Josuan Albin
0696875175 Wiki - Add new Arsenal EHs and stat indexes to arsenal framework doc (#6497)
* Add new EHs and stat tab index to wiki

* Add added-in collumn for new arsenal EHs
2018-08-09 11:01:01 -05:00
PabstMirror
cd980dc28d 3.12.3 - Build 36 2018-08-09 09:42:36 -05:00
PabstMirror
21de7138a7 Merge branch 'master' into release-3.12.3 2018-08-08 09:49:17 -05:00
jonpas
48c3900507 Fix Japanese stringtable (#6511) 2018-08-08 07:17:22 -05:00
jonpas
f6737f0c6e Bump required Arma 3 version to 1.84 and CBA to 3.8.0 (#6508) 2018-08-08 09:56:33 +01:00
Zakant
88238dd0b5 Fix wrong macro (#6509) 2018-08-08 09:54:17 +01:00
PabstMirror
9d24cebb9b Build 35 2018-08-06 11:49:21 -05:00
PabstMirror
dd519f1bed Merge branch 'master' into release-3.12.3 2018-08-06 11:34:00 -05:00
Dystopian
2d5892f285 Fix facility is like vehicle (#6478) 2018-08-06 11:27:14 -05:00
classic
d31f004ac2 Update Japanese translation (#6503)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2018-08-06 11:18:59 -05:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Josuan Albin
29d11bc752 Fix terminals not being properly added to currentItems (#6504) 2018-08-05 23:15:49 -05:00
Josuan Albin
bac4156d1a Arsenal - Fix weapon without mag showing weird velocity (#6500)
* Fix weapon without mag showing weird velocity

* Update stringtable.xml

* Change string to str_empty
2018-08-05 22:22:39 -05:00
Thomas Kooi
21eb5e3df6
Merge branch 'master' into armake 2018-08-02 21:49:35 +02:00
PabstMirror
d48e336915 v3.12.3 2018-08-02 14:48:41 -05:00
PabstMirror
240046ceee
Medical Menu - Check cursorObject if cursorTarget is invalid (#6496)
Should fix #6488
2018-08-02 14:42:44 -05:00
Dedmen Miller
7a0a00ea09 Cleanup using SQFLint (#6485)
* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Zakant
60a8158246 Fix GUI bodypart string names (#6490)
* Fixed new names in stringtable
* Removed duplicated entries from stringtable
* Fixed comma
2018-08-02 09:43:30 +01:00
PabstMirror
6ae7c28025
Dragging - Add compatibilty for 1.84 static weapons and radars (#6494)
* Dragging - Add compatibilty for 1.84 static weapons and radars

* Reload - Disable check ammo keybind when in UAV
2018-08-01 15:29:54 -05:00
Josuan Albin
9f85a53711 Fix error in setupExplosive with CBA 3.8.0 (#6476)
* Fix error in setupExplosive with CBA 3.8.0

getFov has a param check now, this function was passing args to it and causing an error.

* Fix getFov call in attach and viewDistance modules
2018-07-31 17:36:22 -05:00
Zakant
7cf483d598 Removed icon from legacy modules (#6486) 2018-07-30 14:11:18 -05:00
Dedmen Miller
6bd8542eed Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
Thomas Kooi
c9ad92e92d
Disable debugging (#6482) 2018-07-30 00:07:30 +02:00
Thomas Kooi
36f2c5fcc9 Minor code clean up (#6474)
* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00
Thomas Kooi
9e26833b94
fix(medical): make sure vitals handling works properly again (#6481) 2018-07-29 23:16:06 +02:00
SilentSpike
2ea7c349ca
Add possibility for lethal organ damage (#6277)
* Change fatal injury to emulate lethal organ damage
2018-07-29 21:19:04 +01:00
PabstMirror
2767fddd92
Update goggles.md (#6479) 2018-07-29 13:53:16 -05:00
Dystopian
a44411c666 Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack (#6462)
* Allow wirecutter use when unit has RHS Engineer UMBTS backpack

* Move flag from code to config
2018-07-27 12:26:26 -05:00
Dystopian
4e0df9b90e Minor fixes (#6465)
* Fix example in ace_map_fnc_simulateMapLight

* Make fnc_addActionToObject public

* Repair - Delete unnecessary condition
2018-07-27 12:24:56 -05:00
Thomas Kooi
e22f35da37 Remove medkit (#6473)
Due to be replaced by an alternative treatment option such as a split
2018-07-26 17:14:11 +01:00
SilentSpike
9349179213
Fix and use hemorrhage stringtable descriptions (#6472)
* Fix hemorrhage stringtable descriptions
* Use hemorrhage descriptions always
2018-07-25 18:42:53 +01:00