Commit Graph

5 Commits

Author SHA1 Message Date
LorenLuke
2578ead13b
Laser - Add Aircraft Laser Spot Tracker and Point Locking (#8453)
* Initial commit

* optimize/clean, add ignoreOwners param

* locality, PFH condition

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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-07-28 07:03:02 +03:00
PabstMirror
ada486448c
Aircraft - Drone Tools (#8276)
* Aircraft - Drone Tools

* Update addons/aircraft/functions/fnc_droneAddActions.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/aircraft/functions/fnc_droneAddMapHandler.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update fnc_droneAddActions.sqf

* Move map drawing to laser and make it work on any source

Co-authored-by: Dystopian <sddex@ya.ru>
2022-05-05 11:07:54 -05:00
PabstMirror
1a1fdb7c2c Move the hellfire hud to the laser module (#5503)
* Move the hellfire hud to the laser module

* Fix example
2017-09-16 14:24:43 -05:00
Nicolás Badano
ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00