Commit Graph

3 Commits

Author SHA1 Message Date
SilentSpike
e6c2916a14 Fix spectator template for negligible respawnDelay
When the value of respawn delay is 0 the timing of the killed and respawn events can be a little strange and result in spectator being entered but never exited. The respawn template should just do nothing when the delay is so small.
2015-09-12 14:02:42 +01:00
SilentSpike
e59f0ce822 Fix spectator respawn template for types 0 and 1
Type 0 worked, but the mission didn't end when all players were killed.
Type 1 didn't work because isPlayer isn't true for seagulls. So spectator virtual state is now entirely unassociated from objects in the game.
2015-08-08 12:33:34 +01:00
SilentSpike
1b12d37284 Replace spectator respawn changes with a template
Hacking the BI respawn framework to support a spectator setting was intrusive and limiting. Instead of using a setting, I've opted to introduce a new respawn template that can be used within BI's respawn framework. The benefits of this approach are:
- Compatibility isn't a concern, that responsibility is shifted onto mission designers.
- Mission designers can use the functionality of the BI framework alongside the spectator system (combining templates, using different templates for different sides, etc.).
- If a custom respawn framework is used, then this doesn't change anything. Custom frameworks are still fully supported via the public functions provided.
- Remains simple to set up, just requires a description.ext edit
2015-08-04 23:21:10 +01:00